/*
**  This is the object file for animation landmarks.
*/

#define anim_landmarks_views 5

static Picture anim_landmarks_pic[anim_landmarks_views] = {
      { 25, 25, 12, 12 },
      { 25, 25, 12, 12 },
      { 25, 25, 12, 12 },
      { 25, 25, 12, 12 },
      { 25, 25, 12, 12 } 
};

static Object anim_landmarks_obj = {
	"anim landmarks",
	anim_landmarks_views,
	anim_landmarks_pic
};

static unsigned char anim_fuel_bits[] = {
   0xf0, 0xff, 0x1f, 0x00, 0x08, 0x00, 0x20, 0x00, 0xe8, 0xea, 0x22, 0x00,
   0x28, 0x2a, 0x62, 0x00, 0xe8, 0xea, 0xa2, 0x00, 0x28, 0x2a, 0x22, 0x01,
   0x28, 0xee, 0x6e, 0x01, 0x08, 0x00, 0xe0, 0x01, 0xf0, 0xff, 0x9f, 0x00,
   0x10, 0x00, 0x90, 0x00, 0x20, 0x00, 0x88, 0x00, 0x40, 0x00, 0x84, 0x00,
   0x40, 0x00, 0x84, 0x00, 0x40, 0x00, 0x8c, 0x00, 0x40, 0x00, 0x8c, 0x01,
   0x40, 0x00, 0x1c, 0x01, 0x40, 0x00, 0x14, 0x01, 0x40, 0x00, 0x14, 0x01,
   0x40, 0x00, 0x14, 0x01, 0x40, 0x00, 0xa4, 0x01, 0x40, 0x00, 0xe4, 0x00,
   0x20, 0x00, 0x08, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00,
   0xf0, 0xff, 0x1f, 0x00};

static unsigned char anim_ammo_bits[] = {
   0x00, 0x10, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00,
   0x00, 0xc6, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x83, 0x01, 0x00,
   0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00,
   0x80, 0x01, 0x03, 0x00, 0x80, 0x00, 0x02, 0x00, 0x80, 0x00, 0x02, 0x00,
   0x80, 0x00, 0x02, 0x00, 0x80, 0x00, 0x02, 0x00, 0x80, 0x00, 0x02, 0x00,
   0x80, 0x00, 0x02, 0x00, 0x80, 0x00, 0x02, 0x00, 0x80, 0x00, 0x02, 0x00,
   0x80, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xef, 0x3b, 0x00,
   0xa8, 0xaa, 0x2a, 0x00, 0xb8, 0xaa, 0x2a, 0x00, 0xa8, 0x28, 0x2a, 0x00,
   0xa8, 0x28, 0x3a, 0x00};

static unsigned char anim_armor_bits[] = {
   0x20, 0x00, 0x08, 0x00, 0xe0, 0x00, 0x0e, 0x00, 0xa0, 0x83, 0x0b, 0x00,
   0xa0, 0x6c, 0x0a, 0x00, 0xe0, 0x10, 0x0e, 0x00, 0xa0, 0xc7, 0x0b, 0x00,
   0xa0, 0x38, 0x0a, 0x00, 0xa0, 0x00, 0x0a, 0x00, 0xa0, 0x00, 0x0a, 0x00,
   0xa0, 0x00, 0x0a, 0x00, 0x20, 0x01, 0x09, 0x00, 0x40, 0x01, 0x05, 0x00,
   0x40, 0x01, 0x05, 0x00, 0x40, 0x82, 0x04, 0x00, 0x80, 0x82, 0x02, 0x00,
   0x80, 0x82, 0x02, 0x00, 0x00, 0x45, 0x01, 0x00, 0x00, 0xaa, 0x00, 0x00,
   0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x7d, 0x77, 0x00,
   0x54, 0x55, 0x55, 0x00, 0xdc, 0x54, 0x35, 0x00, 0x54, 0x55, 0x55, 0x00,
   0x54, 0x55, 0x57, 0x00};

static unsigned char anim_goal_bits[] = {
    0x00, 0x10, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 
    0x00, 0x6c, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 
    0x00, 0xab, 0x01, 0x00, 0x80, 0x45, 0x03, 0x00, 
    0xc0, 0x82, 0x06, 0x00, 0x60, 0x01, 0x0d, 0x00, 
    0xb0, 0x00, 0x1a, 0x00, 0x58, 0x00, 0x34, 0x00, 
    0x2c, 0x00, 0x68, 0x00, 0x16, 0x00, 0xd0, 0x00, 
    0x0b, 0x00, 0xa0, 0x01, 0x16, 0x00, 0xd0, 0x00, 
    0x2c, 0x00, 0x68, 0x00, 0x58, 0x00, 0x34, 0x00, 
    0xb0, 0x00, 0x1a, 0x00, 0x60, 0x01, 0x0d, 0x00, 
    0xc0, 0x82, 0x06, 0x00, 0x80, 0x45, 0x03, 0x00, 
    0x00, 0xab, 0x01, 0x00, 0x00, 0xd6, 0x00, 0x00, 
    0x00, 0x6c, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 
    0x00, 0x10, 0x00, 0x00};

static unsigned char anim_outpost_bits[] = {
    0x00, 0x11, 0x01, 0x00, 0x80, 0xbb, 0x03, 0x00, 
    0xc0, 0xff, 0x07, 0x00, 0xe0, 0xff, 0x0f, 0x00, 
    0xd0, 0xff, 0x17, 0x00, 0x88, 0xff, 0x23, 0x00, 
    0x1c, 0xff, 0x71, 0x00, 0xbe, 0x00, 0xfa, 0x00, 
    0x7f, 0x00, 0xfc, 0x01, 0x7e, 0x00, 0xfc, 0x00, 
    0x7c, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0xfc, 0x00, 
    0x7f, 0x00, 0xfc, 0x01, 0x7e, 0x00, 0xfc, 0x00, 
    0x7c, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0xfc, 0x00, 
    0x7f, 0x00, 0xfc, 0x01, 0xbe, 0x00, 0xfa, 0x00, 
    0x1c, 0xff, 0x71, 0x00, 0x88, 0xff, 0x23, 0x00, 
    0xd0, 0xff, 0x17, 0x00, 0xe0, 0xff, 0x0f, 0x00, 
    0xc0, 0xff, 0x07, 0x00, 0x80, 0xbb, 0x03, 0x00, 
    0x00, 0x11, 0x01, 0x00};

static unsigned char *anim_landmarks_bitmap[anim_landmarks_views] = {
	anim_fuel_bits,
	anim_ammo_bits,
	anim_armor_bits,
	anim_goal_bits,
	anim_outpost_bits
};
