Article ID: 175668
Article Last Modified on 11/21/2006
APPLIES TO
- Microsoft Foundation Class Library 4.2, when used with:
- Microsoft Visual C++ 4.0 Standard Edition
- Microsoft Visual C++ 4.1 Subscription
- Microsoft Visual C++ 4.2 Enterprise Edition
- Microsoft Visual C++ 5.0 Enterprise Edition
- Microsoft Visual C++ 6.0 Enterprise Edition
- Microsoft Visual C++ 4.2 Professional Edition
- Microsoft Visual C++ 5.0 Professional Edition
- Microsoft Visual C++ 6.0 Professional Edition
- Microsoft Visual C++ 6.0 Standard Edition
- Microsoft Visual C++ .NET 2002 Standard Edition
- Microsoft Visual C++ .NET 2003 Standard Edition
This article was previously published under Q175668
Note Microsoft Visual C++ .NET (2002) supports both the managed code
model that is provided by the Microsoft .NET Framework and the unmanaged native
Microsoft Windows code model. The information in this article applies only to
unmanaged Visual C++ code.
SUMMARY
This sample illustrates how to pass a socket connection
between threads in an MFC application. The sample consists of two projects, the
Server and the Client. The server creates a new thread for each connection to
communicate with the client.
MORE INFORMATION
Server
The server illustrates using sockets in multiple threads in an
MFC application. The server listens for connections. When a new connection is
requested, the server accepts the connection and then creates the thread to
handle the connection. When the server receives a message, it reverses the
message and sends it back to the client.
In MFC when you have a new
connection it is necessary to accept the connection in the thread that the
listening socket is in. The Accept call requires that you pass in a
CAsyncSocket object. MFC then sets up everything correctly so that the
connection can be handle in the thread. If you want to handle this connection
in a different thread, just passing the MFC object to the thread will not work
correctly. To correctly set up everything for the connection to be handled in a
different thread, the following steps are required:
- Detach the socket handle from the CAsyncSocket object in
the thread where the connection was accepted.
- Pass the socket handle to the thread.
- In the thread, attach this handle to a CAsyncSocket derived
object.
The Attach call in the thread sets up everything correctly for
the socket notifications to be sent to the thread you want to handle the
connection.
The following code from the Server project illustrates
this:
OnAccept for the listening socket.
void CListensoc::OnAccept(int nErrorCode)
{
// New connection is being established
CSocket soc;
// Accept the connection using a temp CSocket object.
Accept(soc);
// Create a thread to handle the connection.
// The thread is created suspended so that we can
// set variables in CConnectThread before it starts executing.
CConnectThread* pThread =
(CConnectThread*)AfxBeginThread(
RUNTIME_CLASS(CConnectThread),
THREAD_PRIORITY_NORMAL,
0,
CREATE_SUSPENDED);
...
// Pass the socket to the thread by passing the socket handle.
// You cannot pass a CSocket object across threads.
pThread->m_hSocket = soc.Detach();
// Now start the thread.
pThread->ResumeThread();
CAsyncSocket::OnAccept(nErrorCode);
}
InitInstance of the thread.
BOOL CConnectThread::InitInstance()
{
...
// Attach the socket handle to a CSocket object.
// This makes sure that the socket notifications are sent
// to this thread.
m_socket.Attach(m_hSocket);
...
}
The above code makes sure that the socket is set up correctly in the
secondary thread.
Client
The client accepts a host name to connect to. Once the connection
is made, the client allows you to send messages to the server. The client then
displays the message returned from the server.
The server listens on
port 9000. The client tries to connect to this port on the specified host.
The projects were created with Visual C++ version 5.0. However the
code in the samples should apply to the versions of MFC mentioned above.
(c) Microsoft Corporation 1997, All Rights Reserved. Contributions
by Sridhar S Madhugiri, Microsoft Corporation
Additional query words: socket thread multithreaded
Keywords: kbinfo kbapi kbfile kbhowto kbnetwork kbsample kbthread kbuidesign kbwinsock KB175668