Microsoft Knowledge Base |
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HOWTO: Technique for Creating a Realistic Planet |
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Last reviewed: May 9, 1997
Article ID: Q168172 |
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The information in this article applies to:
SUMMARYThis article is provided to show you how to create a realistic planet or other imperfect sphere-shaped objects using an alternative to the usual technique (Get->Primitive->Sphere and applying Effect ->Randomize). When you apply a randomize effect to a sphere, the resulting sphere has displaced joints on poles. The following technique gives you a more geodesic configuration and prevents the undesirable joint effect:
MORE INFORMATIONIf you want a larger sphere and are not concerned with the number of polygons, scale the Metaclay element upward first, then convert it to polygons. Inversely, to enlarge the sphere and keep the number of polygons low, convert it to polygon first and scale it upward afterwards.
REFERENCESIf you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail. |
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Keywords : kbgraphic kbusage si si3d si3dmod kbhowto
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