Microsoft Knowledge Base |
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INFO: Using mental ray To Render Empty Frames For Shaders |
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Last reviewed: March 18, 1997
Article ID: Q165354 |
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The information in this article applies to:
SUMMARYIf you need to initiate mental ray for shaders, or for any other reason that does not involve rendering geometry, you must have at least one triangle in the frame/scene, even if it is not within the camera view. If you try to render an empty frame with mental ray, you will get a syntax error. This was implemented by design.
REFERENCESSOFTIMAGE 3D Rendering User's Guide, Using Shaders, page 65. SOFTIMAGE 3D Reference Guide: I to Z Interface, see 'Shaders' in the Index. If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.
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Keywords : kbgraphic kbusage si si3d si3dmr si3ds-a
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