OpenGL Diffuse Settings Revert to Default
Article ID: 164158
Article Last Modified on 11/1/2006
APPLIES TO
- Microsoft Windows NT Workstation 4.0 Developer Edition
- Microsoft Windows NT Server 4.0 Standard Edition
This article was previously published under Q164158
SYMPTOMS
When using OpenGL with Windows NT, the diffuse parameter changes back to
the default when the color material changes from AMBIENT_AND_DIFFUSE to
AMBIENT.
CAUSE
There is a problem in Windows NT with the above OpenGL command sequence
where the diffuse material parameter is incorrect.
STATUS
Microsoft has confirmed this to be a problem in Windows NT versions 4.0.
This problem was corrected in the latest Microsoft Windows NT 4.0 U.S.
Service Pack. For information on obtaining the service pack, query on the
following word in the Microsoft Knowledge Base (without the spaces):
Additional query words: glEnable glMaterial glColor3f GL_AMBIENT COLOR MATERIAL Emissive Specular
Keywords: kbbug kbdisplay kbfix kbinterop KB164158