Microsoft Knowledge Base |
|
HOWTO: Associate 2D and 3D Textures |
|
|
Last reviewed: February 21, 1997
Article ID: Q163990 |
|
The information in this article applies to:
SUMMARYIf you are creating a scene where many of the objects require identical materials or texture maps, the Mat_Oper -> Associate command makes it possible for objects to share a single file that contains all the material information. One of the many advantages to using this feature is that it allows you to edit a material used throughout your scene quickly. Additionally, by reducing the number of texture maps in a scene, you significantly reduce the render time and the time it takes to save and load a scene.
MORE INFORMATION
Sharing Materials or 3D TexturesTo share 3D textures, you can use either the Mat_Oper -> Associate command or the Txt_Oper -> Associate command:
Sharing 2D TexturesTo share 2D textures, you need to apply the texture to the first object using the Texture -> 2D Local command. The texture map is then associated with the material instead of the object, which is the case when you apply global textures.
REFERENCESSOFTIMAGE 3D Reference Guide: I to Z, Interface, page 971. If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.
|
|
KBCategory: kbgraphic kbhowto
©1997 Microsoft Corporation. All rights reserved. Legal Notices. |