The information in this article applies to:
- Softimage 3D for IRIX, versions 3.5, 3.51
- Softimage 3D for Windows NT, versions 3.01, 3.51
SUMMARY
This article demonstrates a procedure to provide a method for applying
textures to different faces of a cube.
MORE INFORMATION
- Choose Get>Primitive>Sphere, then select it.
- Choose Matter>Material and assign any colored material. For best
viewing in the Paint module, use Lambert or Constant.
- Choose Matter>Texture>2D_Local (or Global). Select an image to map to
the cube, and then click Accept.
- Choose Matter>Paint. Below the Shade window, activate UV editing. A
prompt appears warning you of the conversion. Click OK.
- In the Shade window, with the spacebar held down, left-click and drag
across the polygons that you wish to edit. The selected polygon
outlines on the 2D image turn red.
- In the 2D texture window (not 3D Shade window), edit the UV textures by
holding down the 'm' key, left-click and hold on the UV you want to
edit, then drag it to where you want it. Release the mouse button when
the UV is in the desired place. If multiple-connected polygons are
selected, the UV's of those polygons move in unison when dragging a
handle.
- To edit different polygons, press the spacebar and right-click to clear
the selections, then repeat steps 5 and 6. Note that selecting polygons
is always done in the 3D window, while moving the UV values is always
done in the 2D texture window.
- When you are finished editing, click Accept. When a prompt appears,
click Ok to Save/Rename your image.
- To erase UV editing, go into the 2D texture editor and change the
mapping method to XY, YZ, etc.
REFERENCES
SOFTIMAGE 3D Reference Guide: H to Z, Interface, page 1031.
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
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