Microsoft Knowledge Base |
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Rendering an .mi File Without Loading the Scene into SOFTIMAGE |
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Last reviewed: December 23, 1996
Article ID: Q161378 |
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The information in this article applies to:
SUMMARYThis article demonstrates three methods showing how to create an .mi file(s) using different options with the soft -R command.
MORE INFORMATION
Example 1This procedures assumes that you have selected Output to File from the Rendering Options dialogue box. When this option is selected, the process creates a single .mi file including all the frames to be rendered (as specified in the saved scene unless the -s option with soft -R is used) To create a single .mi file for your entire scene, from the directory where your files are located, enter the command:
soft -R -m MY_OUTThe name of the resulting .mi file is:
MY_OUT.mi Example 2This procedures assumes that you have selected Output to File per frame from the Rendering Options dialogue box. When this option is selected, the process creates a single .mi file for each frame (again, as specified in the saved scene, unless the -s option with soft -R is used). To create a single .mi file for each frame in your scene, from the directory where your files are located, enter the command:
soft -R -M MY_OUTThe names of the resulting .mi files are:
MY_OUT.1.mi, MY_OUT.2.mi, MY_OUT.3.mi, etc... Example 3To determine the frames you want .mi file/s for, use the -S option with soft -R. This is assuming that your scene was saved with the 'Output to File' option activated. Use the -L option to get the latest version of the scene and the interactive confirmation -S to change the output image name and resolution. Assuming you want a .mi file for frames 1 to 20 and that your output name is MY_OUTPUT, enter the following command:
soft -R -s 1 20 1 -L -S MY_OUTPUT REFERENCESIf you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.
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KBCategory: kbgraphic kbusage kbhowto
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