Microsoft Knowledge Base |
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PRB: Slow Preview Speed for Animations of Textured Objects |
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Last reviewed: November 27, 1996
Article ID: Q157889 |
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The information in this article applies to:
SYMPTOMSOn Softimage 3D version 3.51, the preview speed for animations of textured objects on GLZ and RealiZM (for example, models with texture acceleration) is very slow.
CAUSEThe previous texturing method, known as GL_REPEAT, was replaced with another method called GL_CLAMP. Unfortunately some graphics accelerators don't yet accelerate GL_CLAMP textures.
RESOLUTIONSoftimage 3D has a switch that restores texture performance on Intergraph (texture-accelerated) displays. This switch exists in Softimage 3D 3.51 RC-1 and subsequent versions. In the following procedure, you restore the texture performance settings for the Windows NT environment variable SI_SHADE_TEXTURE_REPEAT.
REFERENCESIf you have any questions about the information in this article, contact support@softimage.com by e-mail.
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KBCategory: kbdisplay kbgraphic kbsetup kbprb kbtshoot
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