Microsoft Knowledge Base |
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PRB: Acclaim Skeleton Rotations Cause Undesirable Flipping |
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Last reviewed: November 27, 1996
Article ID: Q157886 |
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The information in this article applies to:
SYMPTOMSWhen you load a skeleton with the Channel -> Get Motion -> File -> Acclaim_Skeleton command, your skeleton flips whenever the old 'softimage 180 degree angle' is crossed.
CAUSEBecause Softimage 3D performs rotations with a 180 degree angle, the rotation parameters of scenes created to perform rotations with full 360 degrees are not recognized and result in strange twisting where rotations were created.
RESOLUTIONA modified version of Acclaim_Skeleton that deals with this 'Alias-Style' rotation data is available on Softimage 3D's ftp site which is called 'cont_acclaim.tar' and is located at ftp.softimage.com in the /incomingdirectory. Backup your old acclaim driver before you install the new driver. You may need it to retrieve data containing skeleton rotations that you created in Softimage 3D. Remember, acclaim is actually a custom effect (not a true channel driver) - so look for it in:
/3D/custom/binReplace it with the modified version. It works with the same dialog box so it is not necessary to replace the 'Acclaim_Skeleton.cus'.
REFERENCESIf you have any questions about the information in this article, contact support@softimage.com by e-mail.
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KBCategory: kbgraphic kbprb kbtshoot
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