Microsoft Knowledge Base |
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How To Use Sound with Images In Softimage 3D |
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Last reviewed: September 17, 1996
Article ID: Q156024 |
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The information in this article applies to:
SUMMARYThe DDSound and Splound methods can be used with sound files in Softimage 3D. Both of these methods are described below.
DDSound MethodThe DDSound function connects a stereo sound file to an animated object and creates a new sound file that produces a virtual 3D sound effect. As the camera and object move, the DDSound effect increases and decreases the volume in relation to the distance between the moving object and the moving camera. The sound acquires a perceptible depth and gives you a sense of movement. In the following procedure, you assign stereo sound to an animated object using the DDSound function:
Splound MethodThe Splound effect allows you to synchronize the motion of an animated scene with an .aiff sound file. The Splound effect generates a linear curve that reflects the files amplitude curve, which is then synchronized with the time line. When the animation is played, the sound file also plays and the sound amplitude curve indicates the amplitude of the audio at every frame. You can edit the scene manually to match the amplitude of the sound with the movement of the objects in the scene. In this procedure, you assign stereo sound to an animated object using the Splound effect.
REFERENCES
Softimage 3D Reference Guide: A to H, Interface, pages 563-565(Effects->DDSound) and pages 632-634 (Effects->Splound). If you have any questions concerning the information contained in this article, contact support@softimage.com by email. NOTE: Softimage Inc. is a wholly owned subsidiary of Microsoft Corporation.
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