Microsoft Knowledge Base |
|
PRB: OZ Glow Output Shader Does not Work in Render |
|
|
Last reviewed: September 16, 1996
Article ID: Q156017 |
|
The information in this article applies to:
SYMPTOMSThe OZ Glow output shader works in the Preview but not in the Render.
CAUSEThe most likely cause for this is that Adaptive Supersampling, an option in the mental ray Antialiasing dialog box, is toggled off.
RESOLUTIONYou can use the following steps to correct this problem by activating the Antialiasing option:
REFERENCES
SOFTIMAGE 3D Reference Guide I to Z Appendices, pages 1199-1201.For additional information on Antialiasing, see Antialiasing on page 39 of the Render User's Guide. If you have any questions concerning the information contained in this article, contact support@softimage.com by email.
|
|
Additional reference words: 3.50
©1997 Microsoft Corporation. All rights reserved. Legal Notices. |