Microsoft Knowledge Base

PRB: OZ Glow Output Shader Does not Work in Render

Last reviewed: September 16, 1996
Article ID: Q156017
The information in this article applies to:
  • Softimage 3D for IRIX, version 3.5

SYMPTOMS

The OZ Glow output shader works in the Preview but not in the Render.

CAUSE

The most likely cause for this is that Adaptive Supersampling, an option in the mental ray Antialiasing dialog box, is toggled off.

RESOLUTION

You can use the following steps to correct this problem by activating the Antialiasing option:

  1. Go to the Matter module, and choose Render.

  2. In the Render Setup dialog box, click Antialiasing. The SOFTIMAGE Antialiasing dialog box appears.

  3. From the dialog box, activate Adaptive Supersampling.

  4. Also confirm that Active is toggled on. The Glow output shader only works in render if both Adaptive Supersampling and Active are activated.

REFERENCES

 SOFTIMAGE 3D Reference Guide I to Z Appendices,  pages 1199-1201.

For additional information on Antialiasing, see Antialiasing on page 39 of the Render User's Guide.

If you have any questions concerning the information contained in this article, contact support@softimage.com by email.


Additional reference words: 3.50
KBCategory: kbgraphic kbprb
KBSubcategory: si si3dmr



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Last reviewed: September 16, 1996
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