SAMPLE: DlgX.exe Creates Composite ActiveX Control, MFC, VC 4.2

Article ID: Q155973

The information in this article applies to:
  • Microsoft Visual C++, 32-bit Editions, version 4.2

SUMMARY

DlgX is an ActiveX Control that uses a dialog box template resource to place other controls within it. In the MORE INFORMATION section below, you will find a description of the functionality in the class CFormControl that implements creating the ActiveX control from a dialog box template and also handles most of the default button processing. DlgX then uses CFormControl and Class Wizard to add functionality. Also in the MORE INFORMATION section you will find a step-by-step procedure for converting an AppWizard-generated OLE Control to one that uses CFormControl. Once you are done with the conversion, you can use Class Wizard to add functionality in much the same way you would for a dialog box.

MORE INFORMATION

The following file is available for download from the Microsoft Software Library:

   Dlgx.exe (http://support.microsoft.com/download/support/mslfiles/Dlgx.exe)

Release Date: Sept-16-1996

For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:

   Q119591 How to Obtain Microsoft Support Files from Online Services


NOTE: Use the -d option when running Dlgx.exe to decompress the file and re-create the proper directory structure.

Disclaimer

This sample can be used as a basis for developing your own form-based OLE Control. The limitations known at this time are listed below. Due to the nature of the interaction between Controls and Containers, further issues may arise that are beyond the scope of this sample.

Known Limitations

  • The CFormControl class uses header files located in the msdev\mfc\src directory that are considered private to MFC. This sample may need to be modified to enable it to work with future versions of Visual C++.
  • Placing a Form Control inside a Form Control will cause default button processing to fail in some containers due to the way some containers handle activation and deactivation of controls.
  • There are problems using a ComboBox Control in a Form Control. The first involves the ComboBox Control not being initialized from the dialog template. This can be worked around by initializing the ComboBox in an override of OnInitialUpdate. There have also been some reports of the TAB key not moving to the next control when the edit portion of the ComboBox has the focus.

Information About the Implementation--A Brief Description of the CFormControl Methods

  • CFormControl::CFormControl initializes member variables, calling MAKEINTRESOURCE if necessary. The dialog box template size in pixels is also initialized so that it can be used in OnSetExtent.
  • OnSetExtent can initialize the control to the size of the dialog box template from which it was created. This functionality is typically determined by a parameter in the constructor that defaults to Auto Size. This parameter sets the m_bAutoSize member variable of CFormControl, which can be changed programmatically.
  • CFormControl::CreateControlWindow creates m_hWnd using CreateDlg. This will create the window using the dialog box resource parameter in the constructor. COleControl::CreateControlWindow became virtual in Visual C++ 4.2.
  • _AfxCheckDialogTemplate is a helper function copied from MFC to check the validity of the dialog box resource. This is copied from CFormView.
  • CFormControl::PreTranslateMessage first checks to see if the child with the focus is an ActiveX control and, if so, gives it the first shot at the message. If the message wasn't handled, then see if you are dealing with a dialog navigation key (TAB, SHIFT+TAB, and the Left, Right, Up, and Down arrows) and, if so, check and deal with dialog boundary conditions. Otherwise, call PreTanslateInput and let MFC and windows try to process the message.
  • CFormControl::OnSetFocus handles the situation when you are tabbing into the Form Control.
  • CFormControl::OnInitialUpdate is called by CreateControlWindow only when m_hWnd is being created for the OLE Control. The function is virtual to allow overriding of the initial update code.
  • CFormControl::HandleInitDialog and CFormControl::SetOccDialogInfo were copied from CFormView to enable OLE Control containment.
  • CFormControl::OnDraw will draw a default design time representation of the control's border to help in the placement of the control on a form. It will also display a name for the control using the Extended Name property, if available, or the contents of m_sFormName.
  • Add a custom message handler OnActivateControl. Child controls will send the WM_ACTIVATE_CONTROL message in their OnSetFocus handler to activate the ActiveX control, if necessary.
  • Stop mouse messages sent to the Form Control and ignore them. This removes the form from actively participating in the UI and makes it appear to be part of the container.
  • For every child control class, set up a wrapper class and member variable. In the wrapper class, override OnSetFocus, OnKillFocus, and OnLButtonDown. These handlers facilitate the proper default button processing when using the mouse to select controls.

Changes Needed to Convert a ControlWizard OLE Control Project to Use the CFormControl Class

The class names shown in the following sample code, such as CMyFormControl and CMyButton, should be changed to the actual names used in your code. Please refer to the DlgX sample for a complete example that uses the CFormControl class.

1. Start with an OLE Control project created with ControlWizard.

2. Add the msdev\mfc\src directory as one of the directories for Developer

   Studio to search when looking for include files. To do this, select Options
   from the Tools menu, click the Directories tab, and with Show directories for
   set to Include files, add the msdev\mfc\src directory. The actual directory
   path may be different depending on where you installed Visual C++. If the MFC
   source code was not copied to the hard disk when Visual C++ was initially
   installed, it can be copied at a later time. To do this, run the Setup
   program, select the Custom installation option and, under the Microsoft
   Foundation Class Libraries component, make sure the Source Code component is
   selected. WARNING: There are two files being included from this directory:
   AfxImpl.h and CtlImpl.h. These files are subject to change in later versions
   of MFC and, as such, may break a project in the future.

3. Change the control base class from COleControl to CFormControl. Change all
   references in both the control's declaration and implementation files.

4. Add a #include statement for the FormCtrl.h file provided with the DlgX
   sample to the beginning of the header file for the CFormControl derived
   class. For example:

       #include "FormCtrl\FormCtrl.h"

   The actual path needed may be different, depending on where the FormCtrl.h
   file is located relative to your project.

5. Insert the FormCtrl.cpp and Wnd2.cpp files provided with the DlgX sample into
   the project. Do this in Developer Studio by clicking the Insert menu and
   clicking Files into Project. The Insert Files into Project dialog box will be
   displayed and can be used to browse for these files.

6. Add the following lines to the StdAfx.h of your control project:

       #define DELETE_EXCEPTION(e) do { e->Delete(); } while (0)
       #define WM_ACTIVATE_CONTROL (WM_USER+10)

   NOTE: If, after inserting the FormCtrl.cpp and Wnd2.cpp files in the previous
   step, the FileView pane in the Project Workspace window in Developer Studio
   shows two files named StdAfx.h under the Dependencies folder, make sure you
   add the two lines shown above to the StdAfx.h file for your project rather
   than the one from the msdev\mfc\src directory. To make sure you have the
   correct file open, right-mouse click the file and select the Properties item
   from the Context menu. The path shown for the file name should point to your
   control's project directory, not the msdev\mfc\src directory.

7. Add the following line to your control's InitInstance method:

   AfxEnableControlContainer();

8. In steps 9, 10, 11, 14, and 15, replace all references to CMyFormControl with
   the name of your control class.

9. Add the declaration of the DoDataExchange function to your control class'
   header and implementation files. For example:

       virtual void DoDataExchange (CDataExchange* pDX);

       void CMyFormControl::DoDataExchange (CDataExchange* pDX)
          {

            //{{AFX_DATA_MAP(CMyFormControl)
            //}}AFX_DATA_MAP
          }

10. Add ClassWizard data comments to the control class declaration where
   IDD_FORM will be the ID of the dialog box template you will create in step
   12:

       //{{AFX_DATA(CMyFormControl)
          enum { IDD = IDD_FORM };
       //}}AFX_DATA

11. Add ClassWizard data initialization comments to the implementation of the
   control class' constructor:

       //{{AFX_DATA_INIT(CMyFormControl)
       //}}AFX_DATA_INIT

12. Add a dialog resource containing the child controls you want to use and has
   the following properties:

   ID IDD_FORM Style Child Title bar OFF Border NONE

13. Associate the dialog box resource with the control class:

   a. From the dialog resource, open ClassWizard. ClassWizard will display a
      dialog box asking what you want to do with the new resource.

   b. Choose the option to Select an Existing Class. Click the OK button. The
      Select Class dialog box will be displayed.

   c. Choose your control class and click the Select button. Click Yes when
      ClassWizard asks if you are sure you want to do this even though the
      selected class is not a dialog class.

   d. Choose OK to close ClassWizard.

14. Add the following code to the constructor for the control class to
   initialize the base class:

   CMyFormControl::CMyFormControl():
         CFormControl(CMyFormControl::IDD, TRUE)

15. You may wish to give some feedback to the developer using your control at
   design time. Edit your control's OnDraw method to call CFormControl::OnDraw
   if (m_hWnd == NULL). For example:

   MyControl::OnDraw
       {
         if (!m_hWnd) {
            CFormControl::OnDraw (pdc, rcBounds, rcInvalid);
         }else{
            CRect rc(rcBounds);
            CPen* pOldPen = (CPen*)pdc->SelectStockObject(BLACK_PEN);
            pdc->DrawEdge(rc, EDGE_ETCHED, BF_RECT);
            pdc->SelectObject(pOldPen);

         }
       }

   Full ClassWizard functionality is available at this point for developing the
   control.

16. Create a new class of the appropriate type for each non-ActiveX child
   control type on the form. For example, if the dialog box template has three
   standard button controls, you should create a new class derived from
   CButton. To do this:

   a. Open the control's dialog template (IDD_FORM) in the resource editor.

   b. Run ClassWizard, select the Add Class button and then the New option.

   c. Give the new class a name, and make sure the Base class type is
      appropriate for the type of control it will be associated with. For
      example, if the child control is a button, select CButton as the Base
      class. After specifying the class name and base class type, select the
      Create button.

   d. Select the ClassWizard Member Variables tab.

   e. Select the class name for the CFormControl derived class in the Class name
      ComboBox.

   f. Choose the Control ID for the child control, and then select the Add
      Variable button. This causes the Add Member Variable dialog box to be
      displayed.

   g. Give the member variable an appropriate name, make sure the Category is
      set to Control, and specify the name of the class you created in step c
      above for the Variable type. Click OK to dismiss the Add Member Variable
      dialog box. You will be prompted to include the header file for the
      derived class in the header file offer CFormControl derived class. Click
      OK.

   h. Click OK to close ClassWizard.

   i. Add the header file for the new derived class to the beginning of the
      header file for the CFormControl derived class.

17. Add a wrapper class for each ActiveX child control on the dialog box
   template, create a member variable of that type, and associate it with the
   ActiveX control. To do this:

   a. Open the control's dialog template (IDD_FORM) in the resource editor.

   b. Hold down the CTRL key on the keyboard, and double-click the ActiveX child
      control. Developer Studio will display a message box notifying you that
      the control has not been inserted into the project yet and that it will
      now do so, generating a wrapper class in the process. Click OK.

   c. The Confirm Classes dialog box is now displayed, giving you the
      opportunity to change class and file names. When you have specified the
      names you want to use, click OK.

   d. The Add Member Variable dialog box is displayed. Give the member variable
      an appropriate name, make sure the Category is set to Control, and specify
      the name of the class you created in the step above for the Variable type.
      Click OK.

18. Add the following message map declaration to a protected section of the
   declaration of each ActiveX control wrapper class you created above. Replace
   the CMyWrapper name with the actual name of your wrapper class:

         //{{AFX_MSG(CMyWrapper)
         //}}AFX_MSG
         DECLARE_MESSAGE_MAP()

19. Add the following message map definition to the implementation file of each
   ActiveX control wrapper class you created above. Replace the CMyWrapper name
   with the actual name of your wrapper class:

       BEGIN_MESSAGE_MAP(CMyWrapper, CWnd)

          //{{AFX_MSG_MAP(CMyWrapper)
          //}}AFX_MSG_MAP
       END_MESSAGE_MAP()

20. Import any wrapper classes added for ActiveX controls into ClassWizard. To
   do this:

   a. Run ClassWizard.

   b. Select the Add Class button, and then the From a file menu item.

   c. The Import Class Information dialog box will be displayed. Specify the
      wrapper class name in the Class name edit field, and select the header and
      implementation files of the wrapper class. Click OK.

   At this point, ClassWizard should list the wrapper class in its Class name
   ComboBox. ClassWizard can now be used to add message handlers to the wrapper
   class.

21. Use ClassWizard to add WM_SETFOCUS, WM_KILLFOCUS, and WM_LBUTTONUP message
   handlers to the new classes added above. Use the following code in the
   implementations of these handlers, replacing the "CMyButton" (without the
   quotation marks) class name with the actual name of your class. Also,
   replace any base class calls to CButton in the following code with calls to
   the correct base class type. Calls to the base class in ActiveX control
   wrapper classes should be made to CWnd.

   a.

      void CMyButton::OnSetFocus(CWnd* pOldWnd)
            {
               if (pOldWnd) {
                 UINT bn_style = (UINT)GetWindowLong(pOldWnd->m_hWnd, GWL_STYLE) & 0xff;

                 if (bn_style & BS_DEFPUSHBUTTON) {
                   pOldWnd->SendMessage (BM_SETSTYLE,
                                         MAKELONG(0,bn_style & ~BS_DEFPUSHBUTTON),
                                         (LPARAM)MAKELONG(TRUE,0));
                 }
               }
               CButton::OnSetFocus(pOldWnd);
               if (m_hWnd && GetParent()) {
                 GetParent()->SendMessage(WM_ACTIVATE_CONTROL, 0, 0);
               }
             }

   b.

   void CMyButton::OnLButtonUp(UINT nFlags, CPoint point)
             {
               CButton::OnLButtonUp(nFlags, point);

               // Let ::IsDialogMessage handle the default button processing.
               CWnd* pParent = GetParent();
               MSG msg;
               msg.hwnd = pParent->m_hWnd;
               msg.message = WM_LBUTTONUP;
               msg.wParam = nFlags;
               msg.lParam = MAKELONG(point.x,point.y);
               msg.time = 0;
               msg.pt = point;
               pParent->PreTranslateMessage (&msg);
            }

   c.

   void CMyButton::OnKillFocus(CWnd* pNewWnd)
             {
               CButton::OnKillFocus(pNewWnd);

               CWnd* pParent = GetParent();
               if (pParent) {
                 pParent->SendMessage(DM_SETDEFID, 0L, 0L);
                 CWnd* pWndFirst = pParent->GetNextDlgTabItem(NULL, FALSE);
                 CWnd* pTemp = pWndFirst;
                 do {
                   UINT bn_style = (UINT)GetWindowLong(pTemp->m_hWnd, GWL_STYLE) & 0xff;
                   if (bn_style & BS_DEFPUSHBUTTON) {
                     pTemp->SendMessage (BM_SETSTYLE,
                                         MAKELONG(0,bn_style & ~BS_DEFPUSHBUTTON),
                                         (LPARAM)MAKELONG(TRUE,0));
                   }
                   pTemp = pParent->GetNextDlgTabItem(pTemp, FALSE);
                 }while (pTemp != pWndFirst);
               }
               if (pNewWnd) {
                 UINT bn_style = (UINT)GetWindowLong(pNewWnd->m_hWnd, GWL_STYLE) & 0xff;
                 if (bn_style & BS_DEFPUSHBUTTON) {
                   pNewWnd->SendMessage (BM_SETSTYLE,
                                         MAKELONG(0,bn_style & BS_DEFPUSHBUTTON),
                                         (LPARAM)MAKELONG(TRUE,0));
                 }
               }
             }

The DlgX Sample

The DlgX sample is a CFormControl-based ActiveX Control. Using a dialog resource, it contains a slightly modified version of the Circ3 ActiveX control that is part of the MFC/OLE control tutorial. Also on the dialog resource are three buttons and two edit controls. The buttons are labeled Left, Center, and Right, and will affect the offset of the Circle in the Circ3 control. One of the Edit controls called Caption is read-only and will contain the text "Left," "Center," or "Right" depending on the actual offset of the Circle in the Circ3 control. The final edit control called Note will allow the user to modify the value of the Circ3 "Note" property at run time. Note that the modification of the "Note" property occurs in real time, such as when each character is typed. The class of most interest in this example is CDlgXCtrl because this class contains the code specific to the sample. This sample also shows some techniques for inner/outer ActiveX control Property management. If you are interested in the underlying details, however, the following classes contain all of the changes specific to the CFormControl project:

   CDlgXApp
   CDlgXPropPage
   CFormControl
   CMyButton
   CMyEdit
   CCirc3
   CWnd2

Steps to Build the DlgX Sample

1. Load the Circ3 project provided with the sample into Developer Studio and

   build the project. This will build and register the modified Circ3 control
   used by the DlgX sample.

2. Load the DlgX project provided with the sample into Developer Studio.

3. Add the msdev\mfc\src directory as one of the directories for Developer

   Studio to search for include files. To do this, click Options on the Tools
   menu, choose the Directories Tab, and with Show directories for set to
   Include files, add the msdev\mfc\src directory.

   If the MFC source code was not copied to the hard disk when Visual C++ was
   initially installed, it can be copied at a later time. To do this, run the
   Setup program, select the Custom installation option and, under the Microsoft
   Foundation Class Libraries component, make sure the Source Code component is
   selected.

4. Build the DlgX project. This will build and register the DlgX control. To
   test the control's functionality, use it in a control container.

Additional query words:

Keywords          : kbfile kbole kbsample kbMFC kbVC
Version           : winnt:4.2
Platform          : winnt


Last Reviewed: May 14, 1999
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