Microsoft Knowledge Base |
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How to Use Antialiasing to Smooth Out Flickering Edges |
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Last reviewed: September 3, 1996
Article ID: Q153877 |
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The information in this article applies to:
SUMMARYWhen a detailed Softimage 3D scene is assigned a high roughness value (five or greater) to accommodate the fineness built into it, it looks great. But, as the camera moves through the scene, the scene flickers, and the detail is lost. This flicker can also result if your Softimage 3D scene contains a high number of repeats or many textures. You can use Antialiasing to work around this inconvenience with the following steps:
REFERENCES"Softimage 3D Reference Guide: I to Z," Appendices, page 1198 "Softimage 3D Rendering User's Guide," antialiasing, pages 39-41 If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail. NOTE: Softimage Inc. is a wholly owned subsidiary of Microsoft Corporation.
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Additional reference words: 3.50
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