Microsoft Knowledge Base |
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BUG: mental ray Cannot Find Shaders and Hangs |
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Last reviewed: July 10, 1996
Article ID: Q153439 |
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The information in this article applies to:
SYMPTOMSWhen you attempt to render a scene with mental ray, you notice that although the shaders you have selected still appear to be selected, mental ray cannot find the shaders; mental ray hangs. Here is an example to illustrate this bug: NOTE: Shaders can be 2D Global, 3D Global, 2D Local, 3D Local, post-render shaders or any other shader. For this example, the shader is applied from the 2D Texture File box in the Softimage 3D Matter module. Complete the following steps:
RESOLUTIONTo work around this bug: Exit Softimage 3D all the way to the user account. Launch Softimage 3D again. For this example, complete the following steps:
NOTE: The example takes place in the Softimage 3D Matter module, but this workaround applies to shaders in any Softimage 3D module.
STATUSSoftimage has confirmed this to be a bug in the Softimage product(s) listed at the beginning of this article. We are researching this bug and will post new information here in the Microsoft Knowledge Base as it becomes available. NOTE: Softimage Inc. is a wholly owned subsidiary of Microsoft Corporation.
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Additional reference words: 3.50
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