Urban Assault: Contents of the Readme.txt File
  
PSS ID Number: Q191676
Article last modified on 05-20-1999
 
WINDOWS:1.0
 
WINDOWS
 

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The information in this article applies to:
 
 - Microsoft Urban Assault, version 1.0 
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SUMMARY
=======
 
This article contains a copy of the contents of the Microsoft Urban Assault
Readme.txt file, which is located in the root folder of the Microsoft Urban
Assault CD-ROM.
 
MORE INFORMATION
================
 
-----------------------------------
Microsoft Urban Assault Readme File
July 1998
 
(c) Copyright Microsoft Corporation, 1998
 
Thank you for purchasing Microsoft Urban Assault. This Readme file
contains the most recent information concerning Urban Assault. If you
have trouble operating the game, please read through the sections
outlined below.
 
For detailed instructions on starting and playing multiplayer games
and notes on multiplayer issues, see the file Multipla.txt, located
in the Urban Assault root directory (the default installation path is
C:\Program Files\Microsoft Games\Urban Assault) and also accessible
from the Troubleshooting section of online Help.
 
--------
CONTENTS
 
EASY LEVELS
SYSTEM REQUIREMENTS
   1.1  Minimum System Requirements
   1.2  Optional
GENERAL TROUBLESHOOTING
VIDEO CARD ISSUES
   3.1  Video Card Drivers and Manufacturers
   3.2  Specific Video Card Issues
   3.3  General Video Card Issues
SOUND CARD ISSUES
MOVIE ISSUES
GAMEPLAY NOTES
   6.1  Joystick, Keyboard, and Mouse Controls
   6.2  Single-Player Missions
   6.3  Saving and Loading Games
   6.4  Messages
ADDITIONAL FEATURES
PRINT DOCUMENTATION CHANGES
THE ENERGY SYSTEM
   9.1  Power Management Tips
   9.2  Power Station Strategies
   9.3  Energy Absorption
   9.4  Efficiency and Sector Ownership
   9.5  Emissions, Proximity, and Drainage
 
--------------
1. EASY LEVELS
 
Urban Assault is a fun yet challenging real-time strategy game of a
new class. Because of this, a few players may find the normal mission
levels difficult at first. To train for these normal missions, several
premodified, easier levels have been included in the Goodies folder
of the Urban Assault compact disc. Only half of the normal levels,
however, have been converted into these easier levels; therefore, you
will not encounter the Sulgogars or the Black Sect, nor will you ever
reach the Parasite, until you play the game as it was originally
conceived.
 
To play the easy levels:
 
Install Urban Assault as a Typical or Complete installation.
 
Copy all of the easy-level .ldf files from the following location
   on the Urban Assault compact disc: Goodies\Levels\Single. To do this,
   insert the Urban Assault compact disc into the CD-ROM drive. Start
   Windows Explorer, and then click the plus sign next to the UrbanAssault
   icon. Click the Goodies, Levels, and then Single folders. Press CTRL+A
   to select all the .ldf files, and then press CTRL+C to copy them.
 
Paste these .ldf files to C:\Program Files\Microsoft Games\Urban
   Assault\Levels\Single or to the location you installed Urban Assault on
   your hard disk. To do this, in Windows Explorer, click the Program
   Files, Microsoft Games, Urban Assault, Levels, and then Single folders.
   Press CTRL+V to paste the .ldf files into the Single folder on your hard
   disk. This replaces the normal levels with the easy levels.
 
To begin your easy-level campaign, start Urban Assault.
 
On the Main Menu, click Save/Load, and then click New. (Note that the
   easy-level files will not work correctly with your existing saved
   games.)
 
Enter a name, and then click OK. Start playing!
 
To restore the normal levels once you are done with the easy levels:
 
Copy all of the normal-level .ldf files from the following location
   on the Urban Assault compact disc: Game\Levels\Single. To do this,
   insert the Urban Assault compact disc into the CD-ROM drive. Start
   Windows Explorer, and then click the plus sign next to the Urban
   Assault icon. Click the Game, Levels, and then Single folders. Press
   CTRL+A to select all the .ldf files, and then press CTRL+C to copy them.
 
Paste these .ldf files to C:\Program Files\Microsoft Games\Urban
   Assault\Levels\Single or to the location you installed Urban Assault on
   your hard drive. To do this, click the Program Files, Microsoft Games,
   Urban Assault, Levels, and then Single folders. Press CTRL+V to paste
   the .ldf files onto your hard drive. This replaces the easy levels with
   the normal levels.
 
To begin your normal-level campaign, start Urban Assault.
 
On the Main Menu, click Save/Load, and then click New. (Note that the
   existing games saved during the easy levels will not work correctly.)
 
Enter a name, and then click OK. You are now ready to fight your way
   to the Parasite. Good luck!
 
----------------------
1. SYSTEM REQUIREMENTS
 
1.1  Minimum System Requirements
 
Multimedia personal computer with a Pentium 133 MHz or equivalent
   processor.
 
Windows 95 operating system or higher.
 
16 megabytes (MB) of RAM.
 
100 MB of free uncompressed hard disk space.
 
Quad-speed CD-ROM drive.
 
Local bus Super VGA video card with 1 MB of VRAM.
 
Windows-compatible sound card plus speakers or headphones.
 
Microsoft Mouse or compatible pointing device.
 
1.2  Optional
 
3-D graphics accelerator card compatible with the Direct3D API for
   best graphics quality. (Note that some 3-D accelerator cards may not be
   fully compatible with the 3-D acceleration features of Urban Assault.)
 
28.8 or higher baud modem for head-to-head play.
 
Internet access for play on the Microsoft MSN Gaming Zone (note
   that connect time charges may apply).
 
Joystick controller (Urban Assault supports force feedback input
   devices compatible with the DirectInput API).
 
--------------------------
2. GENERAL TROUBLESHOOTING
 
If you are having trouble running Urban Assault, the following
troubleshooting items may be enough to fix the problem.
 
Close all other running applications, such as your email program and
   word processor.
 
Close all anti-virus programs.
 
Do not press ALT+TAB, especially when running Setup.
 
Upgrade all video and sound card drivers. Outdated drivers may cause
   problems with the graphics and sound quality of Urban Assault.
 
Close all terminate-and-stay-resident, or TSR, programs and those that
   have interrupting messages.
 
The most thorough way to close all programs is to press CTRL+ALT+DELETE
once. In the Close Program dialog box, select each program, and then click
End Task. Do this for all programs in the list, except for Explorer and
Systray.
 
--------------------
3. VIDEO CARD ISSUES
 
3.1  Video Card Drivers and Manufacturers
 
IMPORTANT: Please make sure that you have the latest drivers from the
manufacturer of your video card. Many of the issues listed in this section
will be resolved if you install your video card's latest drivers. Listed
below are some common video card manufacturers' Web sites. You can also
directly access these links by opening videoWWW.htm, located in the Urban
Assault root directory (the default installation path is C:\Program
Files\Microsoft Games\Urban Assault\).
 
   3D/fx Interactive     http://www.3dfx.com
 
   3Dlabs                http://www.3dlabs.com
 
   AccelGraphics         http://www.accelgraphics.com
 
   Asus                  http://www.asus.com
 
   ATI                   http://support.atitech.ca
 
   California Graphics   http://www.calgraph.com
 
   Canopus               http://www.canopuscorp.com
 
   Creative Labs         http://www.creativelabs.com
 
   Deltron Flash 3D      http://www.deltrontech.com
 
   Deltron Technology    http://www.deltrontech.com
 
   Diamond Multimedia    http://www.diamondmm.com
 
   Elsa Technology       http://www.elsa.de
 
   Gateway 2000          http://www.gw2k.com
 
   Genoa                 http://www.genoasys.com
 
   Guillemot             http://www.guillemot.com
 
   Hercules              http://www.hercules.com
 
   I/O Magic             http://www.iomagic.com
 
   Intergraph            http://www.intergraph.com
 
   Ixmicro               http://www.ixmicro.com
 
   Jaton                 http://www.jaton.com
 
   Jazz Multimedia       http://www.jazzmm.com
 
   Leadtek               http://www.leadtek.com
 
   Matrox                http://www.matrox.com
 
   Metabyte              http://www.metabyte.com
 
   Miro                  http://www.miro.de
 
   NewCom                http://www.newcominc.com
 
   Number Nine           http://www.nine.com
 
   NVIDIA                http://www.nvidia.com
 
   Orchid                http://www.orchid.com
 
   Quantum3D Obsidian    http://www.quantum3d.com
 
   Real3D                http://www.real3d.com
 
   S3 Incorporated       http://www.s3.com
 
   Sierra On-Line        http://www.sierra.com
 
   Skywell Magic 3D      http://www.magic-3d.com
 
   STB                   http://www.stb.com
 
   TechWorks             http://www.techworks.com
 
   Tseng Labs            http://www.tseng.com
 
   VideoLogic            http://www.videologic.com
 
3.2 Specific Video Card Issues
 
Listed below are specific video cards that are known to have configuration
issues with Urban Assault.
 
3D/fx Interactive Video Cards
 
ISSUE: With a Voodoo-based video card, you cannot play Urban Assault at a
resolution higher than 640 x 480. If you have a 12-MB Voodoo2, the highest
resolution you can run at is 800 x 600.
 
3DLabs Incorporated Video Cards
 
ISSUE: With a 3DLabs Incorporated video card, the graphics may look
pixilated or grainy.
 
Suggestion: This issue is fixed with the latest drivers. Install the
latest drivers.
 
ATI Video Cards
 
ISSUE: When using the retail drivers provided by the manufacturer,
the ATI 3D Rage Pro video card may not be recognized as a Direct3D
Device option (Primary Display Driver) on the Options screen.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact your hardware manufacturer.
 
ISSUE: With the ATI Xpert@work video card, smoke, weapons fire, and
parts of buildings and vehicles may be rendered incorrectly. Some may
look cylindrical or arrow-shaped or appear to move.
 
Suggestion: Install the latest drivers. If the problem persists,
please contact your hardware manufacturer. Alternatively, turn on or off
the DrawPrimitive and/or 16-Bit Textures options on the Options screen.
 
Diamond Stealth Video Cards
 
ISSUE: With the Diamond drivers, the Diamond Stealth 3D 3000 video card
may not be recognized as a Direct3D Device option (Primary Display Driver)
on the Options screen.
 
Suggestion: Try installing the latest drivers. If the latest Diamond
drivers fail to recognize your video card as a Direct3D Device option,
install the latest S3 ViRGE VX drivers. If the problem persists, please
contact your hardware manufacturer.
 
ISSUE: With the Diamond Stealth 64 video card, the introductory movie
and cut scenes may have bright green horizontal lines running across the
screen. The movies play correctly and the sound can be heard, but the
movies can only be seen where the green lines are not present.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact your hardware manufacturer.
 
Hercules Stingray Video Cards
 
ISSUE: With the Hercules Stingray video card, the game may freeze after
clicking Start Mission on the Level Select screen.
 
Suggestion: This issue is fixed with the latest drivers. Install the
latest drivers.
 
Matrox Millenium II Video Cards
 
ISSUE: With the Matrox Millenium II video card, the seams between polygons
may be visible and sometimes flashing with lighter textures showing.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact your hardware manufacturer.
 
Number Nine Inc. Video Cards
 
ISSUE: You may encounter a problem with some Number Nine Inc. video cards
involving issues with transparencies and alpha-blended textures -- that is,
objects that should be transparent are not, or objects that should be
smooth and three-dimensional in appearance are sharp or jagged. This is
something that is unique to these cards.
 
Suggestion: Please contact Number Nine Inc. (http://www.nine.com) for
more information on this issue.
 
Permedia 2 Video Cards
 
ISSUE: With the Permedia 2 video card at a game resolution of 512 x 384,
there may be considerable corruption of the game screen.
 
Suggestion: Install the latest drivers. If the problem persists,
please contact your hardware manufacturer. Alternatively, turn on or off
the DrawPrimitive and/or 16-Bit Textures options on the Options screen.
 
ISSUE: With the Permedia 2 video card, switching the views of the
game screen while playing (jumping into a vehicle, cycling through the
gun turrets, and so on) may cause the textures of some buildings to
become corrupt and psychedelic in appearance.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact your hardware manufacturer.
 
STB Nitro 3D Video Cards
 
ISSUE: The STB Nitro 3D video card may not be recognized as a Direct3D
Device option (Primary Display Driver) on the Options screen.
 
Suggestion: Try installing the latest drivers. If the latest drivers
fail to recognize your video card as a Direct3D Device option, install the
latest S3 ViRGE VX drivers. If the problem persists, please contact your
hardware manufacturer.
 
STB Velocity 128 (TV Support) Video Cards
 
ISSUE: When using the retail drivers with the STB Velocity 128 (TV
Support) video card, the screen may become black after the introductory
movie. To return to the desktop, press ESC or ALT+F4.
 
Suggestion: This issue is resolved with driver version 4.10.0.0166 and
all later versions. Install the latest drivers. If the problem persists,
please contact your hardware manufacturer.
 
3.3  General Video Card Issues
 
ISSUE: Some video cards, although they are considered 3-D-compatible,
still exhibit problems when rendering 3-D graphics.
 
Suggestion: Always be sure you have the latest drivers installed. If you
still have problems, please contact your hardware manufacturer.
 
ISSUE: After pressing ALT+TAB to leave the application and then
return to it, you may have problems such as vehicles without textures
and flashing 2-D elements.
 
Suggestion: Do not press ALT+TAB. Also, after viewing Help, close your
browser before returning to the game.
 
ISSUE: Your frame rate may be slow.
 
Suggestion: For suggestions on how to improve frame rate, see "Main Menu:
Options" in online Help.
 
ISSUE: Currently, some 3-D chipsets (for example, S3 ViRGE VX/GX,
Millennium 2, and Verite 1000) may not be recognized as a Direct3D
Device option (Primary Display Driver) on the Options screen.
 
Suggestion: If installing the latest drivers for your video card does not
solve this problem, contact your hardware manufacturer. Also note that you
may get better performance if you select Software in the Direct3D Device
box on the Options screen.
 
ISSUE: Sometimes textures may be corrupt or may not be smooth.
 
Suggestion: Turn on or off the DrawPrimitive and/or 16-Bit Textures
options on the Options screen.
 
ISSUE: Not all resolutions listed in the Display Resolution box on the
Options screen may be supported by the hardware you have installed.
 
Suggestion: Play in default resolution mode, 640 x 480.
 
ISSUE: After changing the Display Resolution option on the Options screen,
there is no affect on the pregame screens, which remain at 640 x 480.
 
--------------------
4. SOUND CARD ISSUES
 
ESS Sound Cards
 
ISSUE: With many ESS sound cards, significant sound effects, including
high-priority messages, may be dropped.
 
Suggestion: This issue is fixed with the latest drivers. Install the
latest drivers (http://www.esstech.com).
 
Ensoniq Sound Cards
 
ISSUE: With some Ensoniq sound cards, game sounds may be dropped.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact the Ensoniq manufacturer (http://www.ensoniq.com).
 
ISSUE: With an Ensoniq Audio PCI sound card, sound effects may crackle.
The problem may be associated with the game's volume level in relation to
your computer's speaker and subwoofer volumes.
 
Suggestion: Install the latest drivers. If the problem persists, please
contact the Ensoniq manufacturer (http://www.ensoniq.com).
 
---------------
5. MOVIE ISSUES
 
IMPORTANT: Please make sure that you have the latest drivers from the
manufacturer of your video card.
 
ISSUE: If you have problems starting Urban Assault, the problem may lie
in the introduction movie.
 
Suggestion: Install the latest drivers for your video card. If that
does not work, try turning off the movies.
 
To turn off the movies in the Nucleus.ini file:
 
Open the Nucleus.ini file, located in the Urban Assault root
   directory (the default installation path is C:\Program Files\Microsoft
   Games\Urban Assault).
 
Find the following line in the Nucleus.ini file:
 
      gfx.movie_player = on
 
Change this line to the following:
 
      gfx.movie_player = off
 
ISSUE: With the DirectMovie plug-in available for 3Dfx-based video cards,
you may encounter corruption or hanging at the end of a movie.
 
Suggestion: If you are using third-party software to render the Urban
Assault movies, you must disable it.
 
ISSUE: With the Hercules Dynamite 128 Series video card, you will receive
a fatal error message if you press ESC to skip through the movie.
 
Suggestion: Install the latest ET6000 drivers from the Tseng Labs Web
site (http://www.tseng.com).
 
ISSUE: During a video, the Windows 95 taskbar may appear, blocking
part of the video. After playing a few missions, the taskbar may not
appear anymore.
 
Suggestion: Be sure the Always on Top option for your taskbar is turned
off.
 
-----------------
6. GAMEPLAY NOTES
 
6.1  Joystick, Keyboard, and Mouse Controls
 
For a list of all the joystick, keyboard, and mouse controls, see "Main
Menu: Input Settings: Default Controls," in online Help. The Urban Assault
Survival Card provides a quick reference to the default controls.
 
For complete information on navigating your vehicles, see "Game Interface:
Vehicle Controls," also in online Help.
 
Joystick
 
On the Input Settings screen, you can only assign functions to
   buttons 5 through 8 on the SideWinder and other joysticks. Although
   you can assign additional functions to buttons 1 through 4, they will
   simultaneously perform both functions -- the original function and
   the function you assigned.
 
The alternate joystick tank controls method is what your joystick is
   set to upon starting Urban Assault for the first time. To use the
   default joystick method, you must deselect the Alternate Joystick Tank
   Controls check box on the Input Settings screen.
 
When you use the alternate joystick tank controls method, do not
   touch the hat switch. Use the joystick to control vertical HUD movement
   and vehicle direction, and use the throttle to control vehicle forward
   and backward movement. For specifics on tank controls and navigation,
   see "Game Interface: Vehicle Controls: Navigating Ground Units," in
   online Help.
 
Keyboard
 
When pressing ALT+any key, the specified key locks. To unlock it,
   press that key again.
 
When changing your default controls on the Input Settings screen,
   you must select the function and its corresponding key with the mouse,
   and then press the key you want on the keyboard only once. To save
   your change, click OK.
 
Mouse
 
If your mouse pointer flickers or you have a difficult time
   controlling it as you select items on the game screen, turn off the
   Software Cursor option on the Options screen.
 
6.2  Single-Player Missions
 
Some technology upgrades will not always be implemented when you get
   the upgrade message; however, they are implemented when you advance to
   the next level.
 
A user-occupied vehicle will not be taken through the beam gate with
   you. Jump into your Host Station to ensure that all vehicles on the beam
   gate platform will beam to the next level.
 
6.3  Saving and Loading Games
 
Beware that clicking Last Saved Game on the Level Select screen
   or clicking Load Mission on the Exit Menu will overwrite your current
   campaign progress.
 
To ensure that you save your games and do not loose any progress,
   load all saved games from the Save/Load screen. Every time you finish
   a level, click Save/Load on the Level Select screen or on the Main Menu,
   click Save in the Save/Load screen, and then rename your game. For
   example, if you're playing a game called SDU7 and you complete the
   first level, go to the Save/Load screen and save it as SDU7 2, after
   the second level, save it as SDU7 3, and so on.
 
6.4  Messages
 
The tips that appear while your mission is loading may be difficult to
   read if the mission loads quickly; however, they will be repeated later.
 
----------------------
7. ADDITIONAL FEATURES
 
Based on Beta feedback, several additions were made after the game
documentation had gone to print. Some highlights are the following:
 
As you create vehicles, an effectiveness list will appear in the
   lower right of the game screen. This list is a quick reference as to
   how effective the vehicle you are creating is against other classes
   of vehicles. In addition, it shows you the vehicle's effectiveness at
   acquiring sectors and reconnaissance. To review and compare all of
   your available vehicles' effectiveness before actually creating them,
   click the Create button and continue pressing the left mouse button
   as you drag your pointer over your vehicles. The effectiveness list
   to the right will change according to the vehicle your pointer is on.
 
In the Squadron Manager, rearranging your squads is easy. To move a
   unit and all of the units to its right, drag it to the desired squad row
   while holding down the right mouse button. To move an individual unit,
   drag it while holding down the left mouse button.
 
In the Squadron Manager, as you roll your mouse pointer over each
   vehicle's icon, that vehicle's life bar appears over the top of it.
 
Once the beam gate is open, numbers appear on the map over the beam
   gate. The first number indicates how many creation energy units, in the
   form of vehicles, you currently have on the beam gate platform; the
   second number indicates the maximum creation energy units, again in
   the form of vehicles, you are allowed to beam to the next level.
 
------------------------
8. DOCUMENTATION CHANGES
 
The Ghorkovian Gigant 2, as referenced in the jewelcase, no longer
   exists among us. The last remaining vessel was destroyed in an
   off-planet battle, heroically.
 
Clicking the left mouse button to skip through movies, as referenced in
   the jewelcase, does not work. You must press ESC to skip through movies.
 
--------------------
9. THE ENERGY SYSTEM
 
As you learn how the Urban Assault energy system works, you will find
it much easier to manage your resources and concentrate on battling your
enemies. Study this section and you will more readily advance through
the mission levels.
 
A detailed explanation of the Energy Manager can be found in "Game
Interface: Energy Manager," in online Help. Basic tips and strategies are
also provided in "Acquiring Energy," "Resource Management," and "Power
Stations," all in the "Strategies" topic of online Help.
 
9.1  Power Management Tips
 
For the fastest energy reload, beam your Host Station directly on top
   of your strongest power station. Beaming to a power station you own does
   not require any beam energy.
 
If your energy absorption is less than 100%, conquer more sectors first
   to reach 100% efficiency and then build more power stations.
 
Owning more power stations does NOT guarantee that you absorb more
   energy (see Section 9.4 for details). In some situations -- for example,
   when you do not own a lot of sectors -- the amount of power you absorb
   can decrease if you own too many power stations.
 
Once your energy absorption reaches 100%, build a power station right
   next to the one you are already on. This way you absorb energy from both
   of them.
 
You can stop the flow to and from each energy reservoir (the Host
   Station life energy, the creation energy, and the beam energy
   reservoirs) by clicking their respective icons on the Energy Manager.
   Click the icon again to allow a free flow of energy.
 
Don't forget that power stations can also be used as "free beam
   points." It often makes sense to build a small network of weaker power
   stations (which will not affect your energy efficiency too much), and
   then use this network to beam your Host Station quickly over large
   distances. Although those weak stations are not very useful for energy
   reload, they serve well as outposts from which you can quickly deploy
   your squads to distant areas of the map.
 
9.2  Power Station Strategies
 
There are two main power station strategies: clustering and spreading.
Which strategy you choose depends on the particular challenge you face
at each mission level.
 
Clustering
 
Build your power stations next to each other to take advantage of
their cumulative energy emission. The advantage is faster energy reload.
The disadvantage is that you will not be prepared to beam your Host
Station to distant areas on the map.
 
Spreading
 
Build your power stations throughout the map to build a network of "free
beam points." The advantage is that you can quickly beam your Host Station
throughout the map region at no cost in beam energy. The disadvantage is
slower energy reload.
 
9.3  Energy Absorption
 
Your energy absorption rate, at the far left on the Energy Manager, shows
the total amount of energy points you are receiving every 10 seconds. This
rate is based on the following:
 
Your promixity to a power station.
 
The strength of that power station.
 
The efficiency of all your power stations, as indicated by the
   percentage at the far left of your Energy Manager.
 
The strength of your Host Station, which becomes stronger and absorbs
   more energy as you progress through the mission levels.
 
9.4  Efficiency and Sector Ownership
 
Each power station requires a certain number of sectors to support
it before it can work at 100% efficiency. Owning a strong power station
but few sectors to support it is not very useful.
 
Some power stations can emit more energy than others, and this is
indicated by the number of white boxes in the upper left of each power
station map sector. To reach 100% efficiency, you must own 16 sectors
per each white box.
 
           ----------------------------------------------
           Total No. of White   Sectors Required to Reach
               Boxes You Own           100% Efficiency
           ----------------------------------------------
                      1                       16
                      2                       32
                      3                       48
                      4                       64
                      5                       80
                      6                       96
                      7                      112
                      8                      128
                     Etc.                    Etc.
            ----------------------------------------------
 
For example, if you own two power stations, each with 2 white boxes,
or one power station with 4 white boxes, you must own 64 sectors to reach
100% efficiency.
 
9.5  Emissions, Proximity, and Drainage
 
Your power stations emit energy to the nearby sectors you own. The
closer you are to a power station, the more energy you absorb from it.
This also means that if you are out of your power station's emission
area, or if you are within range but are not within one of your own
sectors, you will not absorb any energy from that station. This applies
to recharging your units as well as to your Host Station. Power stations
with more white boxes emit more energy and have a larger emission area.
 
The energy absorbed from power stations can be cumulative -- for
instance, if you are on top of a power station and you are within the
emission area of another power station, you will receive energy from
both of them.
 
NOTE: Enemy-owned power stations will drain energy away from your units
and Host Station if you are within these power stations' emission areas
and are positioned in an enemy sector. The same rules that apply to energy
absorption also apply to energy drainage: The closer you are to the enemy
power station, the more energy you lose. Your power stations have the
same effect on enemy units and host stations.
 
Additional query words: 1.00 msgame ua readme.doc readme.wri text document
 
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Keywords          : kbreadme kbimu msgame 
Version           : WINDOWS:1.0
Platform          : WINDOWS
Issue type        : kbinfo
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Copyright Microsoft Corporation 1999.