PRB: Using Cylindric Shader with Reflective Materials
  
PSS ID Number: Q184925
Article last modified on 04-30-1998
 
IRIX:3.7,3.71; WINNT:3.7,3.71
 
IRIX winnt
 

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The information in this article applies to:
 
 - SOFTIMAGE 3D for IRIX, versions 3.7, 3.71
 - SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71
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SYMPTOMS
========
 
When you use the Cylindric shader with reflective materials, mirrors turn
black and lacquered surfaces with a subtle reflection become dull.
 
CAUSE
=====
 
The Reflective Ray Depth setting is too low to compensate for the Cylindric
shader, which uses one level of reflection.
 
RESOLUTION
==========
 
Increase the value for Reflective Ray Depth.
 
REFERENCES
==========
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dmat
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Keywords          : si si3d si3dmat
Version           : IRIX:3.7,3.71; WINNT:3.7,3.71
Platform          : IRIX winnt
Issue type        : kbprb
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Copyright Microsoft Corporation 1998.