INFO: Converting Faces to Direct3D
  
PSS ID Number: Q184907
Article last modified on 04-30-1998
 
IRIX:3.7,3.71; WINNT:3.7,3.71
 
IRIX winnt
 

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The information in this article applies to:
 
 - SOFTIMAGE 3D for IRIX, versions 3.7, 3.71
 - SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71
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SUMMARY
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This article offers a tip for avoiding texture distortions (stretching)
when exporting faces to Direct3D.
 
When exporting a face to Direct3D, the texture may appear stretched. This
problem often occurs with faces with more than five edges, but can also
occur with simple three-edge faces.
 
To avoid problems, pre-tessalate (choose Model, then Effect, then Convert)
the polygon object before you exporting it. Now your object should export
free of distortions.
 
REFERENCES
==========
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dmo
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Keywords          : si si3d si3dmo
Version           : IRIX:3.7,3.71; WINNT:3.7,3.71
Platform          : IRIX winnt
Issue type        : kbinfo
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Copyright Microsoft Corporation 1998.