PRB: Using RenderMap and Overlapping Pixels
  
PSS ID Number: Q184905
Article last modified on 04-30-1998
 
IRIX:3.7,3.71; WINNT:3.7,3.71
 
IRIX winnt
 

======================================================================
---------------------------------------------------------------------
The information in this article applies to:
 
 - SOFTIMAGE 3D for IRIX, versions 3.7, 3.71
 - SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71
---------------------------------------------------------------------
 
SYMPTOMS
========
 
During a RenderMap operation, the following error message appears on the
status bar:
 
   ERROR: * * * UV overlapping detected at tri <value> / pixel (value)
 
CAUSE
=====
 
This may be the result of using RenderMap where one of the following
conditions exists:
 
 - When a single 2D texture is applied to a model with a non-UV Mapping
   Method.
 
 - When multiple 2D local textures are applied to a model.
 
RESOLUTION
==========
 
Make these changes to your model:
 
 - For the single 2D texture, change the Mapping Method to UV.
 
 - For multiple 2D Local textures, set the "Scale-UV" to values such as
   0.999900. For each subsequent 2D Local texture, set the "Scale-UV" to
   values such as 1.000100.
 
STATUS
======
 
This behavior is by design.
 
REFERENCES
==========
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dren
======================================================================
Keywords          : si si3d si3dren
Version           : IRIX:3.7,3.71; WINNT:3.7,3.71
Platform          : IRIX winnt
Issue type        : kbprb
=============================================================================
Copyright Microsoft Corporation 1998.