FS98: Contents of the Patch Set 1.0 Fs98pat1.txt File
  
PSS ID Number: Q178705
Article last modified on 05-25-1999
 
WINDOWS:
 
WINDOWS
 

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The information in this article applies to:
 
 - Microsoft Flight Simulator 98 
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SUMMARY
=======
 
This article contains a copy of the contents of the Patch Set 1.0 Fs98pat1.txt
file. This text file contains information about the Patch Set 1.0 executable
file (Fs98pat1.exe) available for Microsoft Flight Simulator 98. This patch file
is available from the following Microsoft Web site:
 
   http://www.microsoft.com/games/fsim/downloads.htm
 
For additional information about this patch file and instructions about how to
download it, visit the Microsoft Web site listed above.
 
MORE INFORMATION
================
 
Microsoft Patch Set 1 for Microsoft Flight Simulator 98 ReadMe
November 1997
(c) Copyright 1997 Microsoft Corporation.
 
This document contains important information about the patches provided
in this patch set.
 
Don't forget to visit the Flight Simulator Web site for the latest
information about Microsoft Flight Simulator. The Web site includes
a product support page with up-to-date tips, answers to frequently
asked questions, and articles. Click Flight Simulator Web Site on the
Help/Microsoft On the Web menu, or connect to the following Web page:
 
http://www.microsoft.com/games/fsim
 
CONTENTS
 
INSTALLING PATCH SET 1 FOR MICROSOFT FLIGHT SIMULATOR 98
PATCHES APPLIED BY THE PATCH SET 1 INSTALLATION
PATCHES THAT WERE ALSO SHIPPED AS PART OF THE FLIGHT SHOP CONVERTER
PATCHES THAT ARE NEW TO THIS PATCH SET
SPECIAL NOTE FOR USERS OF THE JAPANESE VERSION OF FS98
 
===========================================================
 
INSTALLING PATCH SET 1 FOR MICROSOFT FLIGHT SIMULATOR 98
 
After you download the patch set, double-click the FS98PAT1.EXE file,
a self-extracting compressed file. Double-clicking the file extracts
the components and runs the installation utility.
 
The location of the installed files is determined by the location
in which you originally installed Flight Simulator 98. If you have
renamed, moved, or otherwise relocated your Flight Simulator 98
directory since it was first installed without uninstalling it first,
the patch files will not be installed to the correct location.
 
===========================================================
 
PATCHES APPLIED BY THE PATCH SET 1 INSTALLATION
 
Patched files installed by this patch set can be identified by their
Version number, as viewed by right-clicking on the file, choosing the
Version tab, and reading the version number. Files modified by this
patch set will contain a version number of 6.10.446.
 
This patch set includes all non-converter related patches that were
shipped with the flight shop converter as well as a few new patches that
were made since the converter was released. Any future patch sets will
only contain patches that were made since the previous patch set release
(i.e. the patch sets will not be cumulative). The converter patches are
included in this first release for those who don't plan to use any add-on
aircraft or adventures but want the patches that were included in that
release.
 
Descriptions of the patches applied by this patch set are described in
the next two sections. The first section describes the patches that were
included in the converter install. The second section describes the
patches that are new to this release.
 
Files containing patches:
 
   [In root folder]
 
      FLTSIM98.EXE
 
   [In Modules folder]
 
      ADVDRV.DLL
      CONTROLS.DLL
      FE.DLL
      G3D.DLL
      HG2D.DLL
      MAIN.DLL
      MULTIPLAYER.DLL
      PANELS.DLL
      SOUND.DLL
      WINMSG.DLL
 
   [In Gauges folder]
 
      Bendix_King_Radio.AP.gau
      Bendix_King.ADF.Slaved.gau
      Cessna_182_RG.Controls.gau
 
   [In Adv folder]
 
      B3EXECC.ADV
      B3HKGIGS.ADV
      B3RED_I .ADV
      B3TYOFRY.ADV
      CFBFICLM.ADV
      CRMVIN.ADV
      LJCPERKS.ADV
      LJEXECC.ADV
      LJMEDEM.ADV
      LJSLOTS.ADV
 
   [In Lessons folder]
 
      b3dintro.LES
      LJDintro.LES
 
===========================================================
 
PATCHES THAT WERE ALSO SHIPPED AS PART OF THE FLIGHT SHOP CONVERTER
 
Patches Applied:
 
Multiplayer system allows host to remove other players from a session.
 
Multiplayer system properly displays user names containing extended
   characters.
 
Multiplayer system can transmit and receive visual data from converted
   Flight Shop aircraft.
 
The slaved ADF gauge in the Bell 206 JetRanger III helicopter now works
   correctly.
 
The control position indicator in the Cessna 182RG now moves in a
   fashion consistent with the other aircraft in the product.
 
The ILS system reception volume has been adjusted to allow the user to
   intercept the glideslope from farther below without losing the signal.
 
The VOR reception volumes have been adjusted for more realistic
   tail-off curves. This change should alleviate problems receiving Low
   or Terminal class VORs at high altitudes.
 
Cessna 182S autopilot no longer automatically engages the wing leveler
   when activated from the panel's radio stack.
 
A potential GPF when shutting down Flight Simulator while an Adventure
   or Lesson was running has been alleviated.
 
Fix to FLTSIM98.CFG file creation and parsing. This fixes the support
   for the NT361 control module from NT Systems, Inc.
 
The visual system now properly avoids texturing scenery of the Rolling
   Hills seed type.
 
The instrument panel system now properly colors the panel when the panel
   starts in night mode.
 
Fixed an adventure system bug related to the order of commands in
   the adventure source code. This problem occurred when adjusting the
   autopilot parameters to be for consistency with prior versions.
 
Fixed adventure system bugs related to the following APLC functions:
 
      SET_POSITION - was ignoring the 3rd parameter (Altitude)
      WEATHER_CHAR - was ignoring the 4th parameter (Speed)
      VISIBILITY   - wasn't handling values between 0 and 1 correctly
 
Fixed a bug in the ATIS window when the system is using large fonts.
 
Fixed a bug in the sound system related to playing crash sounds.
 
Fixed bug with mouse cursor not disappearing on 3DFX based boards
   when using Mouse As Yoke Mode.
 
Increased internal scenery buffer from 256K to 512K to fix problems
   with London scenery (and some 3rd party scenery as well).
 
===========================================================
 
PATCHES THAT ARE NEW TO THIS PATCH SET
 
Files containing patches:
 
   [In root folder]
 
      FLTSIM98.EXE
 
   [In Modules folder]
 
      FE.DLL
      G3D.DLL
      MAIN.DLL
      MULTIPLAYER.DLL
      SOUND.DLL
      ADVDRV.DLL
 
   [In Gauges folder]
 
      Bendix_King_Radio.DME.gau
 
Patches Applied:
 
Fixed bug in the Scenery Library Dialog where the dialog wouldn't
   recognize that a new .VIS file had been selected unless you went into
   the Files dialog first. Added saving of the currently selected .VIS
   file to the FLTSIM98.CFG file so it will always start with the
   previously used .VIS file. Also added /VIS:file.vis command line
   switch to override whatever the current default .VIS file is.
 
Fixed GPF fault that would sometimes occur in the Multiplayer module.
 
Fixed GPF fault that would sometimes occur in the G3D module.
 
Fixed incorrect season selection in southern hemisphere.
 
Fixed bug in Aircraft Settings dialog that would affect fixed or
   variable prop setting.
 
Fixed problem with ground shaded textured polygons when the texture
   wasn't available.
 
Fixed bug in the Bendix King DME display.
 
Some users have reported problems in getting their joystick to work
   with FS98. The problem was tracked down to a hardware interaction
   between their sound card and the joystick. FS98 by default plays
   stereo, 22KHz sound. The places a high load on the DMA channel. Some
   sound cards, when run in this mode, may cause the joystick to stop
   functioning. The default sound has been changed to be monaural, 11KHz
   sound, which reduces the joystick problem. If you want to try stereo
   sound, edit the FLTSIM98.CFG text file and add the following three
   lines at the beginning:
 
      [SOUND]
      Channels=2
      SamplesPerSec=22050
 
   If your joystick has problems working after this change, you should
   remove these lines from the FLTSIM98.CFG file.
 
Fixed exception 10h faults (FPU exceptions) that were occurring on some
   systems.
 
Fix for cloud texture turning black on PowerVR based boards.
 
Changes to decrease PCI bus bandwidth tie-ups when using 3D hardware
   accelerators.
 
Fixed garbled sounds when frame rate is above 30.
 
Fixed volume problems with flaps and gear sounds.
 
Fixed problem with display of numeric variables from FSFS adventures.
 
Improved performance in Elevation Mesh sceneries (Vegas, Chelan, etc)
   when using 3D hardware accelerators.
 
Fix to allow Windows 98 or NT 5 to see secondary DirectX devices (not
   relevant to Windows 95 or NT 4 users).
 
Fix for transferring Flight Shop aircraft visuals in Multiplayer mode.
 
===========================================================
 
SPECIAL NOTE FOR USERS OF THE JAPANESE VERSION OF FS98
 
If you are using the Japanese version of Flight Simulator 98, you may
experience some problems after installing this patch set. The problem
will occur whenever the program has to rebuild the FLTSIM98.CFG file from
scratch (i.e. because it was deleted or renamed). There is a simple
modification you can make to your installation to keep from running into
this problem. Copy the file JAPANESE.FLL to ENGLISH.FLL. This file is
located in the root directory of where you installed Flight Simulator 98
(click Start, point to Find, click Files or Folders and search for the
file JAPANESE.FLL).
 
REFERENCES
==========
 
Readme.txt
 
Additional query words: fs98 flightsim fltsim flt sim readme one
 
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Keywords          :  
Version           : WINDOWS:
Platform          : WINDOWS
Issue type        : kbinfo
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Copyright Microsoft Corporation 1999.