INFO: Copy Animation Between Two objects of Similar Topography
  
PSS ID Number: Q175823
Article last modified on 11-07-1997
 
IRIX:3.51,3.7; WINNT:3.51,3.7
 
IRIX winnt
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, versions 3.51, 3.7
 - Softimage 3D for Windows NT, versions 3.51, 3.7
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SUMMARY
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This article offers a tips on how to copy or share animation between two
different objects of similar topography. This is most useful for character
animation where the low resolution is animated and you need to transfer the
animation to the high resolution:
 
 - Constrain effectors to nulls and animate the nulls. This way, if your
   second character's skeleton is in the same location, you can relax
   the constraints and constrain object2's effectors to object1's set of
   nulls.
 
 - If you are working with both objects in the same scene, you can also
   constraint both object's effectors at the same time and use the
   DopeSheet to activate / deactivate them.
 
 - If object2 is larger or the effectors are not in the same location, you
   can constrain object2's effectors to nulls and make each null a child of
   its associated null on object1. This way, they keep their relative
   position but move accordingly to object1. This also maintains control
   over the local movement of the null driving the effectors because they
   are parented and not constrained.
 
REFERENCES
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SOFTIMAGE 3D Reference Guide: A to H Interface, page 764
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dconst
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Keywords          : si si3d si3dconst
Version           : IRIX:3.51,3.7; WINNT:3.51,3.7
Platform          : IRIX winnt
Issue type        : kbinfo
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Copyright Microsoft Corporation 1997.