HOWTO: Convert Fcurves to Continuous Rotations
  
PSS ID Number: Q174416
Article last modified on 09-29-1997
 
IRIX:3.7; WINNT:3.7
 
IRIX winnt
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, version 3.7
 - Softimage 3D for Windows NT, version 3.7
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SUMMARY
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Before you start keyframing the rotations of an object, you must
de-activate Preferences>Continuous Rotation. If you forget this step,
the Set Rotation Continuity operation fails, making it necessary to
use the workaround below to create a continuous rotation.
 
MORE INFORMATION
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1. De-activate the Preferences>Continuous Rotation mode.
 
2. In Position and Orientation, constrain a Primitive cube to an object
   (object 1) with Rotation Fcurves.
 
3. Relax the cube's constraints.
 
4. Select the cube and copy the rotation animation from object 1.
 
5. Choose FcrvReset>Object>All. This removes the animation from object 1.
 
6. Select object 1 (without any Fcurves), and copy the animation from
   the Cube.
 
7. Delete the Cube.
 
8. Proceed with the FcrvEdit>Set Continuous Rotation operation as
   described on page 700 of the SOFTIMAGE 3D Reference Guide.
 
REFERENCES
==========
 
SOFTIMAGE 3D Reference Guide: A to H, Interface, page 700.
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
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Keywords          : si si3d si3dconst
Version           : IRIX:3.7; WINNT:3.7
Platform          : IRIX winnt
Issue type        : kbhowto
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Copyright Microsoft Corporation 1997.