INFO: Avoid Oversized Texture Slices with the SEGA Exporter
  
PSS ID Number: Q174147
Article last modified on 09-23-1997
 
IRIX:3.7; WINNT:3.7
 
IRIX winnt
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, version 3.7
 - Softimage 3D for Windows NT, version 3.7
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SUMMARY
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In the SEGA exporter interface there is an option called Texture Slice
Density Control that has two options: Polygon Surface Pixels per SI Unit
and Texture Resolution Density Factor. Using the latter, even with a very
small value, may produce below average results, as well as a
disproportionately large .txr file.
 
The Polygon Surface Pixels per SI unit option usually produces better
results and depending on the scene's dimension, you can make slight
adjustments to ensure it produces a reasonable texel size. To guarantee
that the size of the texture slices does not exceed the values you enter,
you can limit the size of each texture slice.
 
REFERENCES
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If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d
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Keywords          : si3dtools
Version           : IRIX:3.7; WINNT:3.7
Platform          : IRIX winnt
Issue type        : kbinfo
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Copyright Microsoft Corporation 1997.