HOWTO: Add Thickness to a Model Before Using Explode
  
PSS ID Number: Q173721
Article last modified on 09-12-1997
 
IRIX:3.51,3.7; WINDOWS NT:3.51,3.7
 
IRIX NT WINDOWS
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, versions 3.51, 3.7
 - Softimage 3D for Windows NT, versions 3.51, 3.7
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SUMMARY
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This procedure offers a method for adding thickness to a model before
applying the Explode effect.
 
1. Duplicate your original model and scale it down so that the duplicate
   model fits inside the original model.
 
2. Merge the two models into one object by choosing Draw->PolySkin. The
   resulting model has a thick surface.
 
3. Now apply the Polygon->Breakup command and then Effects->Explode.
 
The resultant model explodes and subdivides into thicker fragments.
 
REFERENCES
==========
 
SOFTIMAGE 3D Reference Guide: A to H Appendices, page 567.
SOFTIMAGE 3D Reference Guide: I to J Appendices, page 1106.
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dmod si3dmot
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Version           : IRIX:3.51,3.7; WINDOWS NT:3.51,3.7
Platform          : IRIX NT WINDOWS
Issue type        : kbhowto
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Copyright Microsoft Corporation 1997.