INFO: How the Skeleton -> Reset Actor Command Works
  
PSS ID Number: Q173629
Article last modified on 09-10-1997
 
IRIX:3.51,3.7; WINNT:3.51,3.7
 
IRIX winnt
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, versions 3.51, 3.7
 - Softimage 3D for Windows NT, versions 3.51, 3.7
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SUMMARY
=======
 
When you use the Skeleton -> Reset Actor command in the Actor module, the
actor is reset to the position when you enveloped the skeleton. If the
actor does not return to its original position, it may be due to the fact
that it was parented to an object that was previously scaled, rotated, or
moved to a new location. (NOTE: The parent always dominates.)
 
Using the Skeleton -> Reset Actor command puts the envelop back to its
original shape and position, and applies all the modifications that were
applied to the parent object. For example, if you rotated the parent 90
degrees, using the Skeleton -> Reset Actor command resets the envelope to
its original position plus rotates it 90 degrees.
 
REFERENCES
==========
 
SOFTIMAGE 3D Reference Guide: I to Z, Appendices, page 1313.
 
If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
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Keywords          : si si3d si3dact
Version           : IRIX:3.51,3.7; WINNT:3.51,3.7
Platform          : IRIX winnt
Issue type        : kbinfo
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Copyright Microsoft Corporation 1997.