HOWTO: Apply the Slide Shader to a Picture File Sequence
  
PSS ID Number: Q173038
Article last modified on 09-15-1997
 
IRIX:3.51,3.7; WINDOWS NT:3.51,3.7
 
IRIX NT WINDOWS
 

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The information in this article applies to:
 
 - Softimage 3D for IRIX, versions 3.51, 3.7
 - Softimage 3D for Windows NT, versions 3.51, 3.7
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SUMMARY
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This article is provided as a solution to problems you may encounter when
trying to apply the slide shader to a picture file sequence. If you are
unsuccessful at getting the shader to function properly, try the following:
 
Note that the Material shading will affect the result. Therefore, start
with a Lambert shading, making both Ambient and Diffuse the same color.
 
1. Apply the animated texture sequence (2D or 3D) to an object such as a
   Primitive Grid or a model of a Face.
 
2. From the Material editor, add a Transparency value (e.g. 0.5).
 
3. Shine a spotlight through the object.
 
Now the object's animated texture will project a pattern on the surface of
any object the Spotlight hits.
 
REFERENCES
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If you have any questions concerning the information contained in this
article, contact support@softimage.com by e-mail.
 
Additional query words: si si3d si3dren
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Keywords          : kbgraphic
Version           : IRIX:3.51,3.7; WINDOWS NT:3.51,3.7
Platform          : IRIX NT WINDOWS
Issue type        : kbhowto
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Copyright Microsoft Corporation 1997.