SAMPLE: Mipmapping in Direct3D Immediate Mode
PSS ID Number: Q166959
Article Last Modified on 12-7-2001
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A mipmap is a sequence of textures, each of which is a representation of
the same image at varying resolutions. The sequence of textures in a mipmap
are progressively lower in resolution and each image in the mipmap is a
power of two smaller than the previous level. The Mipmap.exe sample
demonstrates how to create and use a mipmapped sequence of textures in the
Hardware Emulation Layer.
A mipmap is a sequence of textures, each of which is a representation of
the same image at varying resolutions. The sequence of textures in a mipmap
are progressively lower in resolution and each image in the mipmap is a
power of two smaller than the previous level. The Mipmap.exe sample
demonstrates how to create and use a mipmapped sequence of textures in the
Hardware Emulation Layer.
Summary
The following file is available for download from the Microsoft Download Center:
Mipmap.exe
For additional information about how to download Microsoft Support
files, click the article number below
to view the article in the Microsoft Knowledge Base:
Q119591
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Additional query words:
GdiDirect3D
Keywords: kbfile kbSample
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