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Sentence Overview
There are 11292 Sentences in Homeworld. Many are just slight variations of the same thought.
The sentences are made up of phrases buried in the large VCE file. Each sentence can be from 1 to 7 phrases
combined to make a full sentence. This is in order to drop the overall size of the VCE file by taking a
common phrases, such as "Carrier under attack" and breaking out the "under attack" part as a common phrase
and "Carrier" as another phrase. That way, in order to have many sentences saying each different ship type is
under attack, they would only need a vce phrase entry for each ship name and a single phrase "under attack".
Usually, only 1 or 2 phrases are combined into a sentence, but the original homeworld does have one that uses all 7.
Even though Cataclysm support isn't finished in this version, it should be noted that Cataclysm only allows up to 2
phrases per sentence. NOTE: The tool makes each sentence only 1 phrase each. This was for design simplicity and in
case some non-English languages don't break up as easily.
Each phrase in the VCE can theoretically have an associated subtitle which is displayed as text when that phrase is
played. It may not be a good idea to have each phrase, or very commonly spoken phrases showing text, as that would
slow down game play. There is a strict subtitle mode which is explained later.
Sentence Prep
The file named BYPHRASE_NEW.HTML lists the sentence number and shows which phrases in the original VCE make up that
sentence, a description and also the subtitle (if any). Disregard the last column, bitrate, because it won't
matter with this program. Yes, some are blank and some say 2 entries, but only refer to one. This isn't a mistake.
This tool doesn't allow changing just a few sentences. It is built for entire speech replacement. This is because of
changes in how the LUTs are built and the sentences and phrases are ordered. It would have been far more complicated
to just append, because of how some information is hidden in the LUTs. Also, because of a hardcoded dependency on a
certain bitrate for certain phrase in the exe, this tool had to completely rebuild all files.
In order to make a new sentence to replace one listed in the phrase html file, record the sound with the following properties:
All WAVs must be in the same directory. All TXT file must be in a common directory. TXT and WAV files don't have to be
in the same directory though. Also, make sure you have no leading 0's in the filename. Example: 136.wav (right), not 00136.wav
(wrong).
If you don't plan to replace all 11292 sentences (and who would, really?), then, any missing sentence numbers will just
play a blank sound with no subtitle. Be careful, as it may be that in some single player missions, that some triggers fire
after a sentence is played (tutorial?) Just test it.
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