#name ^.Object.TextSetup
#type &ffd
#include Oddball:Sources.Structures
#include Oddball:Sources.Variables

; Text handler
.start
STMFD R13!,{R14}
MOV R0,#texttab
MOV R1,#0
ADR R2,texttabname
MOV R3,#16
MOV R4,#40
SWI XAmnesia_ClaimTable
LDMFD R13!,{PC}        ; no ^
.texttabname
DCB "Text",0
ALIGN