
Examples
========

Here are a few examples of the modules in action.  In particular I suggest
you run the demo BallBnc, and then look at the size of the !RunImage.
Its about 70 lines of BASIC.  Imagine doing that without the modules!

Blitzer is a game I wrote in a couple of evenings, mostly using graphics
from other games.  It needs tidying up but provides a good demo the power
and speed of the modules.  Coded entirely in BASIC, it still sustains
50 frames per second on an ARM 2 machine.

ScrlText has been updated to demonstrate an animated object.

SpeedTest is a demo of FastSpr's speed compared with the OS sprite
routines.  It's quick!
