 BMOG - Bol Master Object Generator
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Format of BMAOG table

[word]x256	offsets to entries within table

[word]		number of pixel map + animation info
(byte)x16	Micronet for collision checking

[word]x10	BMAOG entries as follows
	[word]	  AND mask
	[word]	  ADD value
	[word]	  table number
	[word]	  object sprite
        [word]	  flags
	[word]	  x offset
	[word]	  y offset
	[word]	  x velocity
	[word]	  y velocity
	[word]	  timer
[word]		zero to terminate