The Number Menu
===============

To produce a FastSpr file you start with a normal sprite file, as produced
by !Paint.  The sprites names should be numbers, starting at zero.  To spell
it out, you need sprites called 0, 1, 2, 3 etc etc.  You may have gaps -
your file may contain only sprites called 2, 5, 7, 67 for example.  Your
sprites may appear in any order - they will be sorted into numerical order.
You may include other sprites which don't have numbers as names - these will
be ignored.

For example, you load a sprite file (by dragging it to the FSPConv window or
icon) which has sprites named:

57
test
34
12
pattern

FSPConv will ignore the sprites called pattern and test (as they are not
numbers) and produce a FastSpr file with sprites numbered 12, 34 and 57.



