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WBMP Disclaimer Use Problems The future Signing Off !HTML³ |
Disclaimer
UseDrag a WBMP (filetype &f8f; mimetype image/vnd.wap.wbmp) or Acorn Sprite (filetype &ff9) to the iconbar icon and wait for the save box to appear. Save. Repeat until end.
![]() WBMP images are a special type of BMP image suitable for mobile phones and other WAP enabled devices; they're only available in black and white with no transparency, palette or any of those niceties, and due to the size of displays on most WAP devices limited in size (128x128 seems a sensible limit to put into the program; the Nokia 7110 for instance only has a display of 96x65). To show how similar the BMP and WBMP image format are, here's a little bit of fun... So, that's where this program comes in. It will convert Sprites to WBMP and WBMP images to black and white hi-res sprites. Note that I haven't limited the Sprites you can drag in to just black and white - I've used the spr_fsi utility to convert Sprites of any colour depth to black and white first. So long as it's nice and small (128x128 pixels max) the program should be able to handle it. Obviously it would be better if you used black and white images from the start, as you'd then be able to see what it looks like reduced to that number of colours; it might be that your 24bit image blurs into nothingness in just two colours. Passing your original image though ChangeFSI allows you to not only scale the image down to the correct size but also do things like presharpen the image (so edges show up more clearly), switch off dithering (so you get just plain black and white with no attempt to fake shades of grey, groovy on pictures of faces and other large areas of a similar colour), expand dynamic range (so that a muddy grey picture is made more black and white) and so on.
![]() If you can't be bothered to go through all that then just drop the Sprite on to this program, save the resulting WBMP, and then drop this WBMP back onto the program to save out a Sprite copy as a preview.
ProblemsThe futureIn testing I had Sprites automatically firing up into Paint after they'd been created (from the original WBMP). It might be nice to offer this as an option. I could also trap any double-clicks on WBMP files and automatically force a conversion to Sprite, which coupled with the above option would be pretty neat. It depends if anyone actually uses the program or not!
Signing offRich Goodwinrichard@goodwin.uk.com Monday 3rd July 2000
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