TILES

INFO
TILES is a small set of procedures designed to get
you thinking about using !TURTLE to create tiling
patterns.

The tiles available are:

TRI, SQU, RHOM and HEX (each with sides of 20 units)

BTRI, BSQU, BRHOM and BHEX (each with sides of 40
units, the B stands for 'big'!)

To draw a square type SQU <return>.
To draw a big square type BSQU <return>.

EG1 up to EG5 are examples of tiling patterns. To
see the first one type EG1 <return>.

