// for Persistence Of Vision raytracer version 3.01 sample
// 

#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"

background { Gray80 }

//Floor           parallel to x-y plane, 1.2 units below 
object {
   plane {<0 1 0>, -1.2}
   pigment {White}
}

//////////PolyDraw data goes here

object {
  object{ Poly1 }
}
