StartColourDefinition
  Dithering(Zero)
  LinearField(&8000,&FFFF)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&7661)
Phase(&2D)
TwoDimensionalClear
CreateOneDimensionalFilter(Noise(&F48B,&2CC))
SmoothOneDimensionalTransform
OneDimensionalEqualization
Percentage(&10)
Ripples(&4933,&E2D,&CD,&B7,Maximise)
Ripples(&F612,&11F6,&DE89,&10B0,Maximise)
Ripples(&CB53,&1012,&1433,&C96D,Maximise)
Percentage(&20)
SmoothTwoDimensionalTransform
TwoDimensionalEqualization
Percentage(&60)
ScaledDithering(&4000)
MakeSprite
Checksum(&54C2)
End

