StartColourDefinition
  Dithering(&0)
  LinearField(&DCAA,&1)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&79)
Phase(&38)
NoiseToBeFiltered(&84)
CreateTwoDimensionalFilter(Or(ShiftedFractalNoise(&FD5D,&14B,Noise(&C75,&108C),Noise(&AA9,&2E92)),ShiftedNoise(&2D70,&105,&8D7A,&14CE)))
TwoDimensionalTransform
TwoDimensionalEqualization
Dithering(&1)
MakeSprite
Checksum(&215A)
End
