StartColourDefinition
  Seed(&1D)
  Dithering(&2000)
  LinearField(&FBB6,&1)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&B)
Phase(&2D)
NoiseToBeFiltered(&B2EF)
CreateOneDimensionalFilter(QuickNoise(&B6E2,&F4))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&F43A,&D6))
SmoothOneDimensionalTransform
OneDimensionalContrast(&610)
OneDimensionalShift(&2200,SimpleSubtraction)
HorizontalWaveWarp(Overwrite)
HorizontalShear(&1,Overwrite)
HorizontalWaveWarp(SimpleAddition)
QuickRotate(Ninety,SimpleAddition)
Dithering(&3000)
MakeSprite
Checksum(&78C2)
End

