StartColourDefinition
  Seed(&1D)
  Phase(&2C)
  Dithering(&0)
  NoiseToBeFiltered(&FFFF)
  LinearField(&FFFF,&0)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&DAFC)
Phase(&23)
NoiseToBeFiltered(&7954)
CreateOneDimensionalFilter(QuickNoise(&84DF,&114))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(FractalNoise(&CBA1,&20))
SmoothOneDimensionalTransform
OneDimensionalContrast(&419)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(&CF2D,&12E))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&5D9B,&D5))
SmoothOneDimensionalTransform
OneDimensionalContrast(&24E)
VerticalWaveWarp(SimpleAddition)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(Noise(&7390,&C5))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&C82D,&100))
SmoothOneDimensionalTransform
OneDimensionalContrast(&2AA)
HorizontalWaveWarp(SimpleAddition)
HorizontalShear(&2,Overwrite)
TwoDimensionalFlood(&4226,&65,&2E06,UnboundedAddition)
TwoDimensionalEqualization
Dithering(&302B)
MakeSprite
Checksum(&4042)
End

