StartColourDefinition
  Dithering(&0)
  LinearField(&FFFF,&0)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&CE23)
Phase(&2C)
NoiseToBeFiltered(&FFFF)
CreateOneDimensionalFilter(QuickNoise(QuickNoise(&E842,&115F),&17A))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(FractalNoise(QuickNoise(&E842,&115F),&178))
SmoothOneDimensionalTransform
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&1,Overwrite)
VerticalWaveWarp(SimpleAddition)
HorizontalShear(&FFFF,Overwrite)
TwoDimensionalEqualization
Dithering(&200C)
MakeSprite
Checksum(&B3B4)
End
