StartColourDefinition
  Dithering(Zero)
  LinearField(&BDB0,&1)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColours(RGB)
EndColourDefinition

Seed(&5E5F)
Phase(&28)
NoiseToBeFiltered(&93A5)
Percentage(&0)
CreateOneDimensionalFilter(QuickNoise(&A061,&95))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&C)
CreateOneDimensionalFilter(FractalNoise(&A730,&3A))
SmoothOneDimensionalTransform
OneDimensionalContrast(&100)
Percentage(&12)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(&4D8F,&F4))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&20)
CreateOneDimensionalFilter(Noise(&7DA5,&FE))
SmoothOneDimensionalTransform
OneDimensionalContrast(&100)
VerticalWaveWarp(SimpleAddition)
Percentage(&24)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(Noise(&7E29,&C5))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&28)
CreateOneDimensionalFilter(Noise(&D4F3,&10E))
SmoothOneDimensionalTransform
OneDimensionalContrast(&200)
HorizontalWaveWarp(SimpleAddition)
Percentage(&2C)
HorizontalShear(&2,Overwrite)
Dithering(Zero)
MakeVirtualSprite(Overwrite,Overwrite,Overwrite)
Percentage(&30)
Dithering(&7000)
SetColour(RGB,&FFFF,&FFFF,&FFFF)
DefineLightSource(SpecularPhong,&0,&2000)
SetColour(RGB,&FFFF,&8FFF,&0)
DefineLightSource(Gourad,&9000,&A000)
ShineLightOnVirtualSprite
Percentage(&38)
Dithering(FloydSteinberg)
MakeSpriteFromVirtualSprite
Checksum(&FA81)
End

