StartColourDefinition
  Dithering(Zero)
  LinearField(&BFFF,&FFFF)
  OneDimensionalStoreBufferTwo
  LinearField(&BFFF,&FFFF)
  OneDimensionalStoreBufferOne
  LinearField(&BFFF,&FFFF)
  CreateColours(RGB)
EndColourDefinition

Seed(&699D)
Phase(&1B)
NoiseToBeFiltered(&92C3)
Percentage(&0)
CreateOneDimensionalFilter(QuickNoise(&B99C,&D6))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&A)
CreateOneDimensionalFilter(FractalNoise(&C94B,&39))
SmoothOneDimensionalTransform
OneDimensionalContrast(&400)
Percentage(&14)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(&A913,&164))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&28)
CreateOneDimensionalFilter(Noise(&68C6,&FE))
SmoothOneDimensionalTransform
OneDimensionalContrast(&100)
VerticalWaveWarp(SimpleAddition)
Percentage(&32)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(Noise(&970A,&F8))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&40)
CreateOneDimensionalFilter(Noise(&CB90,&139))
SmoothOneDimensionalTransform
OneDimensionalContrast(&200)
HorizontalWaveWarp(SimpleAddition)
Percentage(&48)
HorizontalShear(&2,Overwrite)
Dithering(Zero)
MakeVirtualSprite(Overwrite,Overwrite,Overwrite)
Percentage(&52)
TwoDimensionalInversion
SetColour(RGB,&253F,&4149,&D9E)
DefineLightSource(Gourad,&22D3,&B306)
SetColour(RGB,&127F,&900,&C948)
DefineLightSource(Gourad,&7303,&80B4)
SetColour(RGB,&3073,&2058,&D28)
DefineLightSource(Gourad,&676A,&2942)
ShineLightOnVirtualSprite
Percentage(&58)
Dithering(FloydSteinberg)
MakeSpriteFromVirtualSprite
Checksum(&89BD)
End

