StartColourDefinition
  Dithering(Zero)
  LinearField(&D4B6,&B000)
  OneDimensionalStoreBufferTwo
  LinearField(&FFFF,&C000)
  OneDimensionalStoreBufferOne
  LinearField(&8487,&E000)
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&7D55)
Phase(&22)
NoiseToBeFiltered(&8E6F)
Percentage(&0)
CreateOneDimensionalFilter(QuickNoise(&B99C,&D6))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&A)
CreateOneDimensionalFilter(FractalNoise(QuickNoise(&B99C,&D6),&39))
SmoothOneDimensionalTransform
OneDimensionalContrast(&200)
Percentage(&14)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(QuickNoise(&B99C,&D6),&164))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&18)
CreateOneDimensionalFilter(QuickNoise(&B99C,&D6))
SmoothOneDimensionalTransform
OneDimensionalContrast(&100)
VerticalWaveWarp(SimpleAddition)
Percentage(&1C)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(QuickNoise(&B99C,&D6))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&20)
CreateOneDimensionalFilter(Noise(QuickNoise(&B99C,&D6),&139))
SmoothOneDimensionalTransform
OneDimensionalContrast(&100)
HorizontalWaveWarp(SimpleAddition)
Percentage(&24)
HorizontalShear(&2,Overwrite)
Dithering(Zero)
MakeVirtualSprite(Overwrite,Overwrite,Overwrite)
Percentage(&2C)
SetColour(RGB,&7FFF,&7FFF,&7FFF)
DefineLightSource(Phong,&A000,&C000)
SetColour(RGB,&7FFF,&3FFF,&0)
DefineLightSource(Phong,&7000,&E000)
ShineLightOnVirtualSprite
Percentage(&32)
Dithering(FloydSteinberg)
MakeSpriteFromVirtualSprite
Checksum(&B83)
End

