StartColourDefinition
  Seed(&1D)
  Phase(&36)
  Dithering(&800)
  LinearField(&37EF,&D2)
  OneDimensionalStoreBufferTwo
  LinearField(&D87A,&FBF8)
  OneDimensionalStoreBufferOne
  LinearField(&E2C8,&7C4E)
  CreateColoursUsingHSVData
EndColourDefinition

Seed(&699D)
Phase(&22)
NoiseToBeFiltered(&8E6F)
Percentage(&0)
CreateOneDimensionalFilter(QuickNoise(&CA5B,&B0))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&C)
CreateOneDimensionalFilter(FractalNoise(&DE4D,&39))
SmoothOneDimensionalTransform
OneDimensionalContrast(&378)
Percentage(&18)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(&9915,&164))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&1C)
CreateOneDimensionalFilter(Noise(&68C6,&E8))
SmoothOneDimensionalTransform
OneDimensionalContrast(&1D0)
VerticalWaveWarp(SimpleAddition)
Percentage(&20)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(Noise(&B090,&C4))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Percentage(&24)
CreateOneDimensionalFilter(Noise(&CB90,&FD))
SmoothOneDimensionalTransform
OneDimensionalContrast(&222)
HorizontalWaveWarp(SimpleAddition)
Percentage(&28)
HorizontalShear(&3,Overwrite)
HorizontalMirror(SimpleAddition)
Dithering(Zero)
MakeVirtualSprite(Overwrite,Overwrite,Overwrite)
Percentage(&2C)
SetColour(RGB,&FFFF,&FFFF,&7FFF)
DefineLightSource(Phong,&E000,&EFFF)
ShineLightOnVirtualSprite
Percentage(&30)
Dithering(FloydSteinberg)
MakeSpriteFromVirtualSprite
Checksum(&D7F6)
End

