StartColourDefinition
Seed(&1D)
Phase(&2C)
Dithering(&0)
LinearField(&FFFF,&0)
OneDimensionalStoreBufferTwo
OneDimensionalStoreBufferOne
CreateColoursUsingRGBData
EndColourDefinition

Seed(&79)
Phase(&2C)
NoiseToBeFiltered(&7B)
CreateTwoDimensionalFilter(ShiftedFractalNoise(&FACA,&1ED,&259,&147))
TwoDimensionalTransform
TwoDimensionalEqualization
MakeSprite
Checksum(&BA3)
End








