StartColourDefinition
  StopAnimating
  Seed(&B)
  Phase(&21)
  Dithering(&0)
  NoiseToBeFiltered(&FA6B)
  CreateOneDimensionalFilter(Noise(&DD54,&32B))
  SmoothOneDimensionalTransform
  OneDimensionalEqualization
  OneDimensionalStoreBufferTwo
  CreateOneDimensionalFilter(Noise(&340C,&338))
  SmoothOneDimensionalTransform
  OneDimensionalStoreBufferOne
  OneDimensionalEqualization
  CreateOneDimensionalFilter(Noise(&9735,&1D5))
  SmoothOneDimensionalTransform
  OneDimensionalEqualization
  CreateColours(HSV)
StartAnimating
EndColourDefinition

Seed(&B)
Phase(&1)
NoiseToBeFiltered(&D60F)
CreateOneDimensionalFilter(QuickNoise(&FE8B,&A9))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
Seed(&17E0)
CreateOneDimensionalFilter(QuickNoise(&E247,&D7))
SmoothOneDimensionalTransform
OneDimensionalContrast(&29F)
HorizontalWaveWarp(Overwrite)
Seed(&1C1B)
Phase(&1B4)
CreateOneDimensionalFilter(QuickNoise(&AFCB,&C3))
SmoothOneDimensionalTransform
OneDimensionalContrast(&346)
HorizontalWaveWarp(SimpleAddition)
Dithering(&C)
MakeSprite
Checksum(&B375)
End

