StartColourDefinition
  Dithering(&0)
  LinearField(&1,&FFFF)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColours(RGB)
EndColourDefinition

Seed(&B)
Phase(&C00)
NoiseToBeFiltered(&FF7D)
LinearField(&0,&FFFF)
OneDimensionalContrast(&400)
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&FFFF,&264))
SmoothOneDimensionalTransform
HorizontalWaveWarp(Overwrite)
CreateOneDimensionalFilter(FractalNoise(&A2A8,&219))
SmoothOneDimensionalTransform
VerticalWaveWarp(SimpleAddition)
CreateOneDimensionalFilter(QuickNoise(&C488,&1F5))
SmoothOneDimensionalTransform
VerticalDistortion(Overwrite)
CreateOneDimensionalFilter(QuickNoise(&D979,&14E))
SmoothOneDimensionalTransform
HorizontalDistortion(Overwrite)
TwoDimensionalFlood(&4226,&65,&2E06,UnboundedAddition)
TwoDimensionalEqualization
ScaledDithering(&2000)
MakeSprite
Checksum(&CED8)
End

