StartColourDefinition
  Dithering(&0)
  LinearField(&0,&FFFF)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColours(RGB)
EndColourDefinition

Seed(&B)
Phase(&2C)
TwoDimensionalClear
Percentage(&0)
LinearField(&FFFF,&2000)
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(QuickNoise(&F52D,&400))
SmoothOneDimensionalTransform
OneDimensionalMaskBufferOne(ScaledMultiplication)
Percentage(&22)
Ripples(&FFFF,&8000,&0,&0,Maximise)
Percentage(&50)
TwoDimensionalEqualization
Dithering(&2000)
MakeSprite
Checksum(&DED7)
End

