StartColourDefinition
  Dithering(&0)
  LinearField(&FFFF,&0)
  OneDimensionalStoreBufferTwo
  OneDimensionalStoreBufferOne
  CreateColoursUsingRGBData
EndColourDefinition

Seed(&699D)
Phase(&22)
NoiseToBeFiltered(&8E6F)
StopAnimating
CreateOneDimensionalFilter(QuickNoise(&B99C,&D6))
OneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(FractalNoise(&DE4D,&39))
SmoothOneDimensionalTransform
OneDimensionalContrast(&378)
HorizontalWaveWarp(Overwrite)
VerticalShear(&1,Overwrite)
HorizontalShear(&0,Overwrite)
CreateOneDimensionalFilter(Noise(&9860,&164))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&68C6,&FE))
SmoothOneDimensionalTransform
OneDimensionalContrast(&1D0)
VerticalWaveWarp(SimpleAddition)
HorizontalShear(&FFFD,Overwrite)
CreateOneDimensionalFilter(Noise(&B090,&F8))
SmoothOneDimensionalTransform
OneDimensionalEqualization
OneDimensionalStoreBufferOne
CreateOneDimensionalFilter(Noise(&CB90,&139))
SmoothOneDimensionalTransform
OneDimensionalContrast(&222)
HorizontalWaveWarp(SimpleAddition)
HorizontalShear(&2,Overwrite)
|
StopMutating
| When aniamted, a sphere moves through a three dimensional static texture block.
StartAnimating
DefineSolidBlock(QuickTwoDimensionalPoint(Add(Y,Z),Combine(UnboundedAddition,X,AnimationFrameNumber)))
Sculpture(ScaledSignedMultiply(SignedCos(X),Absolute(SignedCos(LogicalShiftRight(Y,&1)))),SignedCos(LogicalShiftRight(Y,&1)),ScaledSignedMultiply(SignedSin(X),Absolute(SignedCos(LogicalShiftRight(Y,&1)))))
Dithering(&2A45)
MakeSprite
Checksum(&379C)
End

