`A:\T`C `Ws \w.|M
`B: the 
`C:Texture Garden
`D:he mouse is in`B`C 
`E:Press SHIFT/CTRL/ALT`Yin`S`Brate`v
`F:.|M`Q`o that`Bfield`fcontains`B
`G:\Stoggle whether`q
`H: dialogue box.|M
`I:`Qs used`Yindicate
`J:palette
`K:\T`C op`hs \w.|M
`L:anima`h
`M: when writing `] files.
`N:T`D`J`H`Q`o that`Bicon`f`t
`O:|MClick SHIFT-\s`Yload`B`J file into an editor.|MClick ALT-\s`Yopen a directory viewer.
`P:\Stoggle which set`v\w templates are`Ybe used for`B
`Q:This i
`R:`Bdefault 
`S:crease
`T:T`DControl \w.|M
`U:The `C info box is under examina`h
`V:`Qcon i`o`Brange of`Bnumber to`Bleft is from one`Ya hundred.|MIt is not, strictly speaking, a percentage.
`W:preference
`X:`b`HTextures are exported from here as 
`Y: to 
`Z:`Bnumber`vframes
`[: output
`]:texture
`^: arrow.  \Sto 
`_:\Tmain`n.
`a:`TWhen ticked, this i`o that any muta`hs or breeding will affect`B
`b:\T`C save
`c: Eigen-Factor' of`Bsprite.
`d:These marks are for decorative purposes only.
`e: may be 
`f: to`Bright 
`g:`Gcaches animated sprites in memory`i
`h:tion
`i: when displaying and previewing `Ls.
`j:JPEG quality.|M\Ato 
`k:`I`Bicon below contains
`l:`Rnumber`v`L frames.
`m:`Bicons`fshow whether`[ is being forced`Ybe as deep sprites.
`n: menu
`o:ndicates
`p:hange
`q:`Bprogram
`r:`Guses 
`s:`A`I that`B`Ws here affect
`t:provides a`n from which a
`u:' with no corresponding '
`v: of 
`w:`A\Stoggle whether
`x:e it please drag it`Ya
`y: icon.|MIt is provided for decorative purposes only.
`z:`A\Stoggle`Rsetting`vwhether`Bop`hs`n is
TaskT:`C
IBIN:!TexturGdn
IMT0:TextureGdn
IMD0:Info
IMD1:Prefs...
IMD2:Quit
IMD3:AniStop
SMT0:Texture
SMD0:Palette
SMD1:SaveSprite
SMD2:SaveText
SMD3:Anima`h
SMHW:
SMHT:
SMZ0:Op`hs
SMZ1:General
SMZ2:Output
SMZ3:Anima`h
SMZ4:Templates
SMZ5:CopyOpts
SMB0:Animate
SMA1:Speed
SMA2:Reverse
SMA3:Cache
SMA4:Stop
SMC0:Speed
SMC1:Fastest
SMC2:Very fast
SMC3:Fast
SMC4:Medium
SMC5:Slow
SMC6:Very slow
SMC7:Slowest
SMC8:Paused
mn:\T`C main \w.
mn?/mn??:Drag in `] files or `Ls and then drag them around with \s.|M\Atoggle selec`h state`va `].|MDouble-click with \s`Ystart`Bmuta`h process.|MSHIFT-drag (or click \a and MENU)`Ydrag a `]'s `J.
ib:\T`C applica`h icon.|M\Sopen`Bmain \w.|M\Aopen`B`Ws \w.
nohp/nohp?/nohp??:No help is available for this icon.
ct:\T`C Control \w.
ct0:`T`I that`Bfigure`Yits left is a percentage.
ct1:`T`I what`Bbar`frepresents.
ct2:`T`I`Bprocess`vsexual intercourse between two `]s.|MPlease note that `]s are not all sexually compatable with one another.
ct3:`T\Sexit`q.
ct4:`T\Sreturn control to`Buser when`q is intensively busy.
ct5:`T\Scause`Bmother `]`Yproduce one offspring, using some of`Bgenes from`Bfather `] in`Bprocess.
ct6:`acolour of`B`]s.
ct8:`T`Q`o that`B`] above is`Bmother`vany offspring that`eproduced.|MThe mother contributes`B`J and most`vher genes to`Bnext genera`h.
ct9:`T`Q`o that`B`] above is`Bfather`vany offspring that`eproduced.|MThe father contributes a few`vhis genes and not much else to`Bnext genera`h.
ct10:`alighting applied to`B`]s.
ct11:`T`Q`o that`B`] above is`Boffspring of`Bunion of`B`]s on`Bleft.
ct12:`T`I numerically`Bsize of`Bbar to`Bleft.
ct13/ct14/ct15:`TDrag `] files here and then drag them around.|Mmain-click or click and hold \a and then MENU`Ydrag a `]'s `J.
ct16:`aform of`B`]s.
ct17:`apalette of`B`]s.
ct19:`T`I`Bcurrent muta`h rate.|MIt can be clicked on`Yc`p its value, or dragged up and down.
ct?/ct??:\T`C icon.
pal:\T`C `J`H
pal1:T`D`J`H\Tborder of`Bmain display`y
pal2:T`D`J`H\Tborder of`B`J`y
pal3:T`D`J`HThis `t new `J`eselectcted.
pal4:`N new `J`eselectcted.
pal5:T`D`J`HThis `tn existing `J`edeleted.
pal6:`Nn existing `J`edeleted.
pal7:T`D`J`H`Qcon`eused`Yto enter`Bname`va `J`Ybe stored for future use.|MAfter entering`Bname, use`B'add'`n`Yselect where`B`J is`Ybe saved.
pal8:T`D`J`H`Qcon`eused`Yto register this `J under`Bname entered in`Bicon`fwith`q.|MThe `J will be stored for future use.
pal9:T`D`J`H\T`J icon.|M\Sexport this `J onto a `]`Yc`p that `]'s `J.
pal10:T`D`J`H\Tmain `J which was used in generating this `].
pal11:T`D`J`H`Q`o`Bicon`f`t loca`h`echosen for`Bnew `J.
pal12:`N new `J`eselectcted.
pal??:\T`C `J.
in:`U.|M
in0:`U`Fname of`q.
in1:`U`Fpurpose of`q.
in2:`U`Fname of`Bauthor of`q.
in3:`U`Fversion and date of`q.
in4:`U`Fowner of`q.
in5:`U.|M`Q`o`Bname of`q.
in6:`U.|M`Q`o`Bpurpose of`q.
in7:`U.|M`Q`o`Bname of`Bauthor of`q.
in8:`U.|M`Q`o`Bversion and date of`q.
in9:`U.|M`Q`o`Bowner of`q.
in?/in??:`U.
savS:`Xsprite files.|MThese`eexamined in most graphic editors.
savS4:`b`H\Sclose this `H
savS5:`b`HThis contains`Bnumber`vpixels`Bsprite has horizontally.
savS6:`b dialogue box`Fnumber`vpixels`Bsprite has horizontally.
savS7:`b`HThis contains`Bnumber`vpixels`Bsprite has vertically.
savS8:`b dialogue box`Fnumber`vpixels`Bsprite has vertically.
savS9:`b`HThis contains`Bcolour depth of`Bsprite.
savS10:`b dialogue box`Fcolour depth of`Bsprite.
savS11:`b`HThis contains`B'X`c
savS12:`b dialogue box`F'X`c
savS13:`b`HThis contains`B'Y`c
savS14:`b dialogue box`F'Y`c
savT:`Xtext files.|MThese`eexamined in`Btext editor`vyour choice.
savT4:`b`H\Sclose this `H
savA:`Xdirectories full`vsprites.
savA4:`b `L`H`I that`Bicon beneath i`o`B`L type.
savA5:`b `L`H`I that`Bicon`fi`o`Z`v`L which are`Ybe generated.
savA6:`b `L`H\Spreview`B`L of`B`] with no caching.
savA7:`b `L`H\Schoose an `L type from a`n.
savA8:`b `L`H`Qs`Bicon which displays`B`L type.  It displays`Bcurrently selected `L type or "None" if no `L is selected.
savA9:`b `L`H`I`Z`v`L which are`Ybe generated.
savA10:`b `L`H`Qs`Bup`^in`S`Z`Ybe generated.  \Ato de`S`Z.  `Ein`S.
savA11:`b `L`H`Qs`Bdown`^de`S`Z`Ybe generated.  \Ato in`S`Z.  `Ede`S.
savA12:`b `L`H\Sclose this `H
sav?0:T`Dsave`H\Sexport`B`] using`Bpathname provided.
sav?1:T`Dsave`H`Qcon`eused`Yenter`Bpath or`Bleafname of`Bfile you want`Ysave.
sav?2:T`Dsave`H`d
sav?3:T`Dsave`H\Dexport`B`].
sav??:T`Dsave`H`d
oa0/ob0/oc0/od0:`K\Sconfirm any c`ps.
oa1/ob1/oc1/od1:`K\Sclose this box and ignore any c`ps.
oa2:`K\Stoggle`Bstate of`Bsceen blanking op`h.
oa3:`K\Stoggle whether`Bop`hs`n is hidden.
oa4:`K\Stoggle whether`Bop`hs`n is unavailable.
oa5:`K\Stoggle`Bstate of`Brapid exit op`h.
ob2/ob3:`KA decorative border.
ob4:`K`I`m
ob5:`K`I`Bicons below are text ouput op`hs.
ob6:`K`I`Bicons below are sprite ouput op`hs.
ob7:`K`Qs`B24bit`[ icon.|M`Gforces`[`Ybe as 24 bit-per-pixel sprites.
ob8:`K`Qs`B16bit`[ icon.|M`Gforces`[`Ybe as 16 bit-per-pixel sprites.
ob9:`K`rhexadecimal numbers`M
ob10:`K`rsigned numbers`M
ob11:`K`rcapital letters`M
ob12:`K`rindenta`h`M
ob13:`K`r!C`pFSI when`[ting sprites.
ob14:`K`Goutputs using uses !C`pFSI's JPEG facilities.
ob15:`K`Goutputs using`Bmonochrome JPEG facilities.
ob16:`KThis area controls`Bquality`vany JPEG`[.
ob17:`K`V
ob18:`K`Qs`Bup`^in`S`B`jde`S`BJPEG quality.|M`Ein`S.
ob19:`K`Qs`Bdown`^de`S`B`jin`S`BJPEG quality.|M`Ede`S.
ob20:This area controls`Bcommand-line op`hs that are used when !C`pFSI is invoked.  JPEG op`hs here overwrite those that`eselected using`Bicons below.
oc2:`K`g
oc3:`K`Greverses`Bnormal sequence`i
oc4:`K`I`B`L speed.
oc5:`K\Stoggle whether `L type is loaded into memory when generating `]s.  `Qs usually a waste`vtime, but`euseful for those generating animated `]s using batch files.
oc6:`K\Sto de`S`Bspeed`v`L.  \A`Yin`S it.
oc7:`K\Sto in`S`Bspeed`v`L.  \A`Yde`S it.
oc8:`K`k`B`L speed.
oc9:`K\Stoggle whether `L is saved as a directory of sprites or as a multiple image sprite file.
od2/od3:`K`d
od4/od5/od6/od7/od8/od9/od10/od11/od12/od13/od14/od15/od16:`K`Pmain \w.
od17/od18:`K`Qs`Bis a title for`Bradio icons below.
od19/od20/od21:`K`Pcontrol \w.
o?/o??/o???/o????:`K
pa0/pb0/pc0/pd0:`A\Sset any c`ps to`B`Ws as `Ws.
pa1/pb1/pc1/pd1:`A\Sclose this box and ignore any c`ps.
pa2/pb2/pc2/pd2:`A\Sconfirm and save any c`ps.
pa3/pb3/pc3/pd3:`A\Sstore any c`ps allowing this \w`Ybe closed without losing any altera`hs.
pa29/pb29/pc29/pd29:`A\Sview`Bgeneral `Ws.
pa30/pb30/pc30/pd30:`A\Sview`Boutput `Ws.
pa31/pb31/pc31/pd31:`A\Sview`B`L `Ws.
pa32/pb32/pc32/pd32:`A\Sview`Btemplate `Ws.
pa4:`A`I`Bicons here show`Rmuta`h settings.
pa5:`w `]s are mutated by default.
pa33:`w palette are mutated by default.
pa34:`A`Qcon shows`Rmuta`h rate.
pa35:`A`Qs`Bdown`^de`S`Rmuta`h rate.  \Ato in`S it.|M`Ec`p.
pa36:`A`Qs`Bup`^in`S`Rmuta`h rate.  \Ato de`S it.|M`Ec`p.
pa37:`A`Gblanks`Bscreen during intensive processing.
pa38:`A`Q`o`Bfield`fcontains`Rmuta`h rate.
pa39:`s`BMutator.
pa40:`w`B`Ws \w opens when`q loads.
pa41:`w`Bmain \w opens when`q loads.
pa44:`zhidden.
pa45:`zunavailable.
pa49:`w colours are mutated by default.
pa50:`w light sources are mutated by default.
pb4:`A`I`Bicons here are grouped together.|MThey show`Rtext`[ settings.
pb5:`A`I`Bicons here are grouped together.|MThey show`Rsprite`[ settings.
pb33:`A`I that`m
pb34:`A`rhexadecimal numbers`M
pb35:`A`rsigned numbers`M
pb36:`A`rcapital letters`M
pb37:`A`rindenta`h`M
pb41:`s`Rtext`[ settings.
pb42:`s`Rtext`[ settings.
pb43:`A`Qs`B24bit`[ icon.|M\Sto toggle`R24bpp`[ `W.
pb44:`A`Qs`B16bit`[ icon.|M\Sto toggle`R16bpp`[ `W.
pb46:`A`rC`pFSI for post processing`vexported sprites.
pb48:`A`Gdefaults`YJPEG`[.
pb49:`A`Gdefaults`Ymonochrome JPEG`[.
pb52:`AThis area controls`Rquality`vany JPEG`[.
pb53:`A`Qs`Bdown`^de`S`R`jin`S it.|M`Ec`p.
pb54:`A`Qs`Bup`^in`S`R`jde`S it.|M`Ec`p.
pb50:`A`V
pb56:`A`Qcon`eused`Yenter`Bstring sent`YC`pFSI`Ycontrol which op`hs are used.|MPlease refer to`Bdocumenta`h for C`pFSI for`Bcommand-line syntax.
pc4:`A`I`R`L speed.
pc28:`A\Sto de`S`Rspeed`v`L.|M\A`Yin`S it.
pc34:`A`k`R`L speed.
pc35:`A\Sto in`S`Rspeed`v`L.|M\A`Yde`S it.
pc36:`A`I`l
pc37:`A`k`l
pc38:`A`Qs`Bdown arrow.|M\Sto de`S`l|M`Ec`p.
pc39:`A`Qs`Bup arrow.|M\Sto in`S`l|M`Ec`p.
pc40:`A`k`R`L type.
pc41:`A`I`R`L type.
pc42:`A`Qcon produces a`n allowing`Bselec`h of`R`L type.
pc44:`A`Greverses`Bnormal sequence`i
pc45:`A`Guses`B`L type when displaying static fromes (rarely useful).
pc51:`A`g
pc52:`A`Gsaves `L as a directories of sprites or as a multiple image sprite files.
pd4/pd5:`A`I`Bicons here are grouped together.
pd6/pd7/pd8/pd9/pd10/pd11/pd12/pd13/pd14/pd15/pd16/pd17/pd18:`K`Pmain \w.
pd19/pd20/pd21:`A`Pcontrol \w.
pd53/pd54:`K`Qs`Bis a title for`Bradio icons below.
p?/p??/p???/p????/p?????/p??????/p???????:`A
tmu:`_
tmu0/tmu1/tmu2:`_|M\Rdisplay`B`J`H
tmu3/tmu4/tmu5:`_|M\Ropen a graphical save box.
tmu6/tmu7/tmu8:`_|M\Ropen a textual save box.
tmu9/tmu10/tmu11:`_|M\Rdisplay`B`L`H
tmuGa?/tmuGa??:`_|M\Gan `L is occurring here.
tmuG?/tmuG??:`_|M\Gno `] is loaded.
tmu?/tmu??:`_
Omu/Omu?/Omu??:\Top`hs`n.|M\Rdisplay an appropriate`H
amu/amu?/amu??:\T`L`n.
Pmu3:\T`J`n.|M\Sselect a `J for`Bchosen `].`O
Pmu5:\T`J`n.|M\Sdelete a `J.`O
Pmu8:\T`J`n.|M\Sadd a named `J to`Bmenu.`O
Pmu/Pmu?/Pmu??:\T`J`n.
imu:\Ticon bar`n.
imu0/imu1/imu2:\Ticon bar`n.|M\Rgenerate an info box.
imu3/imu4/imu5:\Ticon bar`n.|M\Sdisplay`B`C `Ws.
imu6/imu7/imu8:\Ticon bar`n.|M\Sstop`Bbackdrop `L.
imu9/imu10/imu11:\Ticon bar`n.|M\Squit.
mu?/mu??:\Ticon bar`n.
e1:No muta`h types are selected. Breeding under these condi`hs is fruitless
e2:Anima`h type is too large
e3:Not an appropriate directory`vsprites
e4:Too any sprites`Yhandle
e5:Problematical internal error
e6:Unable`Ylocate file
e7:Texture is too large
e8:A `] referred to in this batch file cannot be found
e9:Insufficient memory is available
e10:There is a problem with this `] on line 
e11:No `] block has been defined for this opera`h
e12:This file has lost its path:`Ysav`xnew home
e13:This sprite file has no path`vits own:`Ysav`xfiler window
e14:This `L has no path`vits own:`Ysav`xfiler window
e15:`Qs a `].  To view it, drag it to`Bmain window.  The icon bar icon only accepts batch files
e16:These `]s' `Js are not compatable
e17:These `]s are not compatable
e18:Serious error: 
e19:'Return`uCall'
e20:'Next`uFor'
e21:'Until`uRepeat'
e22:Too many loops or defini`hs
e23:Unable`Ylocate defini`h`vmarker
e24:, my temporary directory, exists as a file
e25:Drive empty
e26:Not present
e27:NotNamed
e28:No name provided for new `J
e29:No Files
e30:Unable`Yallocate memory while generating `]
e31:A problem has occurred while freeing up memory
e32:  Click OK`Ycontinue or Cancel`Yquit.
e33: at 
e34:MakeVirtualSprite command encountered after normal sprite crea`h
e35:No virtual sprite has been created yet
e36:File not found: has`Bfull path been supplied in`Bbatch file?
